Folder Building 101

This section is dedicated to giving a few pointers on how to make good folders for Mega Man Battle Network 3.

  • Plan out a strategy for your folder BEFORE beginning to actually build it. This is an important step, since folders without strategy are next to useless in a netbattle.
  • Keep chip codes to a maximum of 3. Three codes is the MAXIMUM you should use in building a folder. Do your best to keep a folder down to one or two codes. Four or more codes will make your folder slow and useless in a netbattle, even if you have FstGauge preset (or in your Navi Customizer) and you have FullCust in your folder.
  • PRESET FSTGAUGE! This is a must! If you don't have the 40 MB of memory for your regular chip system required to preset FstGauge in your folder, then you should use the Navi Customizer program FstGauge instead (or, if your folder works best with a different regular chip, use FstGauge in your Navi Customizer to begin with).
  • FOLDRBAK IS A MUST! FoldrBak is a MUST for any folder in Mega Man Battle Network 3 (Blue version only). Without it, you can only use each chip in your folder once, and if you're up against a skilled player who knows how to dodge and uses good defenses, you'll find yourself up the creek without a paddle without this chip in your folder (note that FoldrBak cannot be set as your regular chip, as it has 99 MB of memory required).
  • Use more than one type of defense. Even if you have Shadow Style and you have great timing with the Invis charge shot, that's not going to be enough to save you. The most commonly used defenses are Invis and Mole. Note that Invis will NOT save you from chips like FlashMan.

Contents

[edit] Chip Selection

[edit] Knowing the Rules about Codes and Similar Chip Types

Every single battle chip that you come across in the game is labeled with one of twenty-seven different codes. There is a code for each letter of the alphabet, as well as a code represented by an asterisk. The codes on these chips play a large role in the heat of battle.

Similar chip types are simply chips with the same name, but not necessarily the same code. A Cannon would be the same chip type as a Cannon, but a Cannon would not be the same chip type as a Hi-Cannon. A Sword with an S code and a Sword with an E code share the same chip type, although they have different codes.

At the start of each fight, Lan will send five chips for MegaMan to choose from. The key word is "choose," which means MegaMan probably won't be able to select all of them at once, unless you've built an expert folder.

Only chips of the same kind or bearing the same code can be chosen.

Example: If Lan sends a Cannon C, a Sword S, a MiniBomb B, a LongSwrd S, and a Cannon A, MegaMan has a few possibilites to choose from. He always has the option to simply select one (or no) chip to take into battle, but in most situations you would want MegaMan to be as well-armed as he possibly can.

He could choose the Cannon A and the Cannon C, since it's the exact same chip bearing only a different code, or the Sword and LongSwrd S, since they're different chips, but coded the same way.

Asterisks are like wildcards and can be used to support your folder's strategy with good defenses (Invis, Shadow, Mole1, and Mole2 are the defense chips that come in the * code), recovery chips (ie. Recov10, Recov30, etc.), or attack modifying chips (ie. Atk+10, Atk+30, Navi+20, Navi+40). The best folders make the most out of a single chip code (or two) and using asterisk coded chips to help enhance their folder.

NOTE: Asterisk chips cannot be chosen if you choose the same type of chip with different codes (ie. Cannon A, Cannon B). They will only work if selected chips are coded the same (ie. Cannon A, Cannon A, Recov10 A).

[edit] Support Chips

If you're having trouble finding good support chips for your folder, then this section might be able to help you.

  • Support chips enhance your theme. Remember this one. Support chips are meant

to optimize your theme and ensure that it works, or to maximize the damage potential in folders built around multi-hit program advances or combos.

  • Support chips provide a good source of backup damage. If you've already maxed

out the damage potential and made sure your strategy can't fail except by a folder meant to counter it, added in your defense chips, and still need to fill the last few spots in your folder, look for support chips that come in the same code that work well with the other chips in your folder, and can provide a good source of backup damage if your opponent is still standing after you've used up your main strategy or if your strategy fails.

  • Support chips should be in the same code as the rest of your folder or in the

code. This is very important. If a support chip is in a code completely different from the rest of your folder and you can't find it in the * code, then chances are you need to find a different support chip that does fit these descriptions. This point is the precursor to fluidity.

  • Support chips don't hurt the overall fluidity of a folder. This is a big one.

If the support chips you've chosen don't work well together with the rest of your folder, get different chips. Having a folder that only has one code and has a central theme, defenses, and support chips isn't enough. If the chips don't work well together, then you're asking for trouble in a netbattle. Fluidity refers to the speed of a folder and the compatibility of the chips in it. Good fluidity is essential to a great folder. Poor fluidity will bring your folder down.<htmlv1> This section is dedicated to giving a few pointers on how to make good folders for Mega Man Battle Network 3.

  • Plan out a strategy for your folder BEFORE beginning to actually build it. This is an important step, since folders without strategy are next to useless in a netbattle.
  • Keep chip codes to a maximum of 3. Three codes is the MAXIMUM you should use in building a folder. Do your best to keep a folder down to one or two codes. Four or more codes will make your folder slow and useless in a netbattle, even if you have FstGauge preset (or in your Navi Customizer) and you have FullCust in your folder.
  • PRESET FSTGAUGE! This is a must! If you don't have the 40 MB of memory for your regular chip system required to preset FstGauge in your folder, then you should use the Navi Customizer program FstGauge instead (or, if your folder works best with a different regular chip, use FstGauge in your Navi Customizer to begin with).
  • Use more than one type of defense. Even if you have Shadow Style and you have great timing with the Invis charge shot, that's not going to be enough to save you. The most commonly used defenses are Invis and Mole. Note that Invis will NOT save you from chips like FlashMan.

</htmlv1>

[edit] Chip Selection

Knowing the Rules about Codes and Similar Chip Types

Codes? What are these? Every single battle chip that you come across in the game is labeled with one of twenty-seven different codes. There is a code for each letter of the alphabet, as well as a code represented by an asterisk. The codes on these chips play a large role in the heat of battle.

Similar chip types? Similar chip types are simply chips with the same name, but not necessarily the same code. A Cannon would be the same chip type as a Cannon, but a Cannon would not be the same chip type as a Hi-Cannon. A Sword with an S code and a Sword with an E code share the same chip type, although they have different codes.

Why are these codes and chip types so important? At the start of each fight, Lan will send five chips for MegaMan to choose from. The key word is "choose," which means MegaMan probably won't be able to select all of them at once, unless you've built an expert folder.

Only chips of the same kind or bearing the same code can be chosen.

Example: If Lan sends a Cannon C, a Sword S, a MiniBomb B, a LongSwrd S, and a Cannon A, MegaMan has a few possibilites to choose from. He always has the option to simply select one (or no) chip to take into battle, but in most situations you would want MegaMan to be as well-armed as he possibly can.

He could choose the Cannon A and the Cannon C, since it's the exact same chip bearing only a different code, or the Sword and LongSwrd S, since they're different chips, but coded the same way.

How do the asteriks come into play?

Asterisks are like wildcards and can be used to support your folder's strategy with good defenses (Invis, Shadow, Mole1, and Mole2 are the defense chips that come in the * code), recovery chips (ie. Recov10, Recov30, etc.), or attack modifying chips (ie. Atk+10, Atk+30, Navi+20, Navi+40). The best folders make the most out of a single chip code (or two) and using asterisk coded chips to help enhance their folder.

NOTE: Asterisk chips cannot be chosen if you choose the same type of chip (ie. Cannon A, Cannon B) unless it is the same type as the chips you've selected.


[edit] Support Chips

Choosing the right support chips for your folder.

If you're having trouble finding good support chips for your folder, then this section might be able to help you.

  • Support chips enhance your theme. Remember this one. Support chips are meant

to optimize your theme and ensure that it works, or to maximize the damage potential in folders built around multi-hit program advances or combos.

  • Support chips provide a good source of backup damage. If you've already maxed

out the damage potential and made sure your strategy can't fail except by a folder meant to counter it, added in your defense chips, and still need to fill the last few spots in your folder, look for support chips that come in the same code that work well with the other chips in your folder, and can provide a good source of backup damage if your opponent is still standing after you've used up your main strategy or if your strategy fails.

  • Support chips should be in the same code as the rest of your folder or in the
  • code. This is very important. If a support chip is in a code completely

different from the rest of your folder and you can't find it in the * code, then chances are you need to find a different support chip that does fit these descriptions. This point is the precursor to fluidity.

  • Support chips don't hurt the overall fluidity of a folder. This is a big one.

If the support chips you've chosen don't work well together with the rest of your folder, get different chips. Having a folder that only has one code and has a central theme, defenses, and support chips isn't enough. If the chips don't work well together, then you're asking for trouble in a netbattle. Fluidity refers to the speed of a folder and the compatibility of the chips in it. Good fluidity is essential to a great folder. Poor fluidity will bring your folder down.
<htmlv1>
This section is dedicated to giving a few pointers on how to make good folders for Mega Man Battle Network 4.

  • Plan out a strategy for your folder BEFORE beginning to actually build it. This is an important step, since folders without strategy are next to useless in a netbattle.

  • Keep chip codes to a maximum of 3. Three codes is the MAXIMUM you should use in building a folder. Do your best to keep a folder down to one or two codes. Four or more codes will make your folder slow and useless in a netbattle, even if you have FstGauge preset (or in your Navi Customizer) and you have FullCust in your folder.

  • PRESET FSTGAUGE! This is a must! If you don't have the 40 MB of memory for your regular chip system required to preset FstGauge in your folder, then you should use the Navi Customizer program FstGauge instead (or, if your folder works best with a different regular chip, use FstGauge in your Navi Customizer to begin with).

  • Use more than one type of defense. Even if you have Shadow Style and you have great timing with the Invis charge shot, that's not going to be enough to save you. The most commonly used defenses are Invis and Mole. Note that Invis will NOT save you from chips like FlashMan.
    </htmlv1>

    [edit] Chip Selection

    Knowing the Rules about Codes and Similar Chip Types


    Codes? What are these?
    Every single battle chip that you come across in the game is labeled with one of twenty-seven different codes. There is a code for each letter of the alphabet, as well as a code represented by an asterisk. The codes on these chips play a large role in the heat of battle.

    Similar chip types?
    Similar chip types are simply chips with the same name, but not necessarily the same code. A Cannon would be the same chip type as a Cannon, but a Cannon would not be the same chip type as a Hi-Cannon. A Sword with an S code and a Sword with an E code share the same chip type, although they have different codes.

    Why are these codes and chip types so important?
    At the start of each fight, Lan will send five chips for MegaMan to choose from. The key word is "choose," which means MegaMan probably won't be able to select all of them at once, unless you've built an expert folder.

    Only chips of the same kind or bearing the same code can be chosen.

    Example: If Lan sends a Cannon C, a Sword S, a MiniBomb B, a LongSwrd S, and a Cannon A, MegaMan has a few possibilites to choose from. He always has the option to simply select one (or no) chip to take into battle, but in most situations you would want MegaMan to be as well-armed as he possibly can.

    He could choose the Cannon A and the Cannon C, since it's the exact same chip bearing only a different code, or the Sword and LongSwrd S, since they're different chips, but coded the same way.

    How do the asterisks come into play?

    Asterisks are like wildcards and can be used to support your folder's strategy with good defenses (Invis, Shadow, Mole1, and Mole2 are the defense chips that come in the * code), recovery chips (ie. Recov10, Recov30, etc.), or attack modifying chips (ie. Atk+10, Atk+30, Navi+20, Navi+40). The best folders make the most out of a single chip code (or two) and using asterisk coded chips to help enhance their folder.

    NOTE: Asterisk chips cannot be chosen if you choose the same type of chip (ie. Cannon A, Cannon B) unless it is the same type as the chips you've selected.


    [edit] How Soul Unisons Work With Folders

    Soul Unisons can play a major role in a folder's strategy. Souls can help your
    folder be more effective, or they could be great for defending yourself. The
    souls in EXE 4 are listed below with their abilities and the chip type that needs
    to be sacrificed to unite with that navi.


    Soul list under construction.


    [edit] Soul Unisons

    Soul Unisons are a feature new to Mega Man Battle Network 4. These work by
    sacrificing a chip in your folder during battle to gain the power of another
    navi, depending on the type of chip you sacrifice. Unfortunately, there are a
    couple of strings attached. First of all, you have to defeat a navi in an in-game
    tournament before you can unite with it. Secondly, soul unisons only last for
    three turns. That's right, I said THREE. However, since soul unisons only
    last for 3 turns, you can use multiple souls in one battle to optimize your
    folder's strategy!

    Aqua Soul
    Sacrifice: Aqua Chip
    Through this unison, MegaMan gains vulnerability to elec attacks but doubles against fire. His charged shot becomes rapid charge bubble shot that deals 20 damage. MegaMan also gains the ability to charge aqua chips so that they deal double damage. MegaMan also retains mobility on ice panels.

    Proto Soul
    Sacrifice: Sword Chip
    Through this unison, MegaMan gains the power of swordsmanship. His charged shot becomes a WideSword. He also gains the ability to charge chips so that he may jump two spaces forward and execute them. He also gains ProtoMan's sheild which is capable of a 50 damage reflect.

    Junk Soul
    Sacrifice: Object Chip
    Through this unison, MegaMan gains power over objects. The creation of the unison causes enemy confusion. The charged shot of this soul is Poiltergeist which hurls objects at enemies for 100 damage. The soul also recycles two chips and return them to the customs screen.

    Metal Soul
    Sacrifice: Breaking Chip
    Through this unison, MegaMan gains the immense power of steel. His charged shot becomes a mighty 150 damage metal fist that can penetrate defenses. Breaking chips and normal chips can also be charged for double damage in addition to gaining breaking power.

    Number Soul
    Sacrifice: Modifying Chip
    Through this unison, MegaMan gains new powers of strategy. The customs screen now holds 10 chips as opposed to 5, each of which is given 10 extra damage. The charged shot becomes a dice bomb that explodes 3x3 if left untouched. The damage equals 10x whatever number is rolled.

    Wood Soul
    Sacrifice: Wood Chip
    Through this unison, MegaMan gains wood abilities. His charged shot becomes a twister that hits 2 panels ahead 8 times for 10 damage per hit. MegaMan also gains the ability to shuffle chips up to 3 times on the customs screen. All non-wood chips are drained of power to modify wood chips. MegaMan also can recover on Wood panels and is immune to being stunned. He is also damaged twice as much by fire though he deals double to elec.

    Taken from protomanexe07's <a href="http://www.neoseeker.com/resourcelink.html?rlid=103614&rid=96221">FAQ on folder building</a></font>


    [edit] Support Chips

    Choosing the right support chips for your folder.

    If you're having trouble finding good support chips for your folder, then this
    section might be able to help you.

  • Support chips enhance your theme. Remember this one. Support chips are meant
    to optimize your theme and ensure that it works, or to maximize the damage
    potential in folders built around multi-hit program advances or combos.
  • Support chips provide a good source of backup damage. If you've already maxed
    out the damage potential and made sure your strategy can't fail except by a folder
    meant to counter it, added in your defense chips, and still need to fill the last
    few spots in your folder, look for support chips that come in the same code that
    work well with the other chips in your folder, and can provide a good source of
    backup damage if your opponent is still standing after you've used up your main
    strategy or if your strategy fails.
  • Support chips should be in the same code as the rest of your folder or in the
    • code. This is very important. If a support chip is in a code completely
    different from the rest of your folder and you can't find it in the * code, then
    chances are you need to find a different support chip that does fit these
    descriptions. This point is the precursor to fluidity.
  • Support chips don't hurt the overall fluidity of a folder. This is a big one.
    If the support chips you've chosen don't work well together with the rest of your
    folder, get different chips. Having a folder that only has one code and has a
    central theme, defenses, and support chips isn't enough. If the chips don't work
    well together, then you're asking for trouble in a netbattle. Fluidity refers
    to the speed of a folder and the compatibility of the chips in it. Good fluidity
    is essential to a great folder. Poor fluidity will bring your folder down.
  • Last edited by Benedict on 28 January 2010 at 15:49
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