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Megaman

HALL OF FAME FOLDERS


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  Twisted Sunlight this page is on the wiki
Built By : protomanexe07
Chaos Souls : Gyro
Possible Souls : Gyro, Magnet
Preferred NaviCust : Humor (glitched), Custom2, Rush
Preferred Souls : Full Synchro
1 FstGauge * [regular] 4 Tornado D 4 Attck+10 * 1 Attck+30 * 4 Areagrab * 3 GunDelSol3 D 1 Django D 1 Django SP D 2 Invisibl * 1 LifeAura D 1 DeathPhoenix D 2 OceanSeed * 1 DarkTornado T 2 GunDelSol1 * 2 Thunder * Strategy: This folder is more or less a combination of the recurring, but generally failing, Django folder, and my previous Night of the Twisters folder, hence the name Twisted Sunlight. The main damage comes from Tornados, with support coming from Django, Django SP, and the GunDelSol chips. Pile Driver should NOT be used, even though all the components are present, as it will hurt the support for the folder. This folder wasn't meant to capitalize on the maximum damage from a Tornado chip, as it wasn't built for GyroSoul. However, the highest possible damage you can get from one Tornado chip in this folder is 1120, and that's with Chaos Number. Without Chaos Number, the highest possible is 640, which is still going to put a dent in an opponent's HP.
  
  ProtoCol Z (needs to be ported to the wiki!)
ProtoCol Z
Built By : Pyrazor
Chaos Souls : Proto
Possible Souls : Meddy
Preferred NaviCust : Custom+2, SoulTimer+1
Preferred Souls : Proto
1 DeltaRayEdge Z 1 DarkSword Z 1 Z-Saver Z 1 Atk+30 * 1 FullCust * 3 WideSword Z 4 Katana3 Z 4 Moonblade1 Z 4 Invis * 4 Timpani * 2 AntiDmg * 4 AreaGrab * Strategy: A folder designed mainly for the fun of swords, this folder abuses the Chip Step to deal up close and personal damage. The Moonblade1 chips deal all around from the center enemy square and the Katana3s dealing out high amounts of damage generally. Z-Saver works like the Katana3 but with a 3rd slash with more range. The Wides are just added mainly for Soul Fodder and for a simple StepSword type of move. The Timpanis, Invis, AntiDmg(not as good as BN3 but it does the job), and AreaGrab just make setting up a StepSword much easier in their own way (paralyzing enemy, invulnerability, chopping down enemy area, protecting from an attack and counter attacking). Some chips are kept to a minimum as their effectiveness depends on the situation while others are max (Invis) because they're always good. DeltaRayEdge is there for support damage and DarkSword is there for ChaosUnison which can dish out some fast and high damage if used properly.
  
  PingPong ShotStar! (needs to be ported to the wiki!)
Built By : protomanexe07
Chaos Souls : Napalm, Search
Possible Souls : Napalm, Gyro
Preferred NaviCust : Custom2, Rush
Preferred Souls : Full Synchro
1 FstGauge * [regular] 1 Meteors R 2 GrassSeed * 3 Attck+10 * 1 Attck+30 * 1 DoublePoint * 4 AirHockey R 4 Areagrab * 3 Invis * 1 FullCust * 1 DarkCirc R 3 Blinder * 2 WindRack * 2 Lance * 1 DarkMeteors F Strategy: This is one I figured out when playing around with DoublePoint. True, the ideal turn will require a lot of setup, but it'll pay off in the end. Basically, use Grass Seed to turn your opponent's area into grass panels, which will set up Meteors. Areagrab to take away a column from the opponent, use AirHockey for Full Synchro, and then use another Areagrab. DoublePoint that, and use Full Custom. On the next turn, use Areagrab to take that area back, and (according to my data, DoublePoint's bonus should carry over) use Meteors with two Attck+10 chips and an Attck+30 attached. This will mean 90 damage per Meteor, and when the 60 from DoublePoint is added, you're looking at 150 damage. When in Full Synchro, the damage doubles to 300, meaning the first hit will do 600 damage to the opponent (1,200 if they're in TomahawkSoul or ChaosTomahawk), and 300 for each subsequent hit (again, 600 if the opponent is in Tomahawk or ChaosTomahawk Soul). Of course, the ever so popular PingPong combo is in here as support, although it probably isn't necessary with ChaosNapalm and ChaosSearch. Note: When using this folder, do not, I repeat, DO NOT use Napalm Soul (Chaos Napalm is okay, however). Doing so will screw the entire strategy up, as you only have one fire-based chip in the folder, and the folder's meant to capitalize on the damage.
  
  PingPong Poison! (needs to be ported to the wiki!)
PingPong Poison!
Built By : protomanexe07
Chaos Souls : Gyro
Possible Souls : Magnet
Preferred NaviCust : Custom2, Rush
Preferred Souls : Gyro
2 SloGauge * 4 BugBomb A 3 Geddon3 A 1 Anubis A 2 Thunder * 2 WindRacket * 3 Invisibl * 3 Lance * 2 CustomBolt1 A 3 PanlReturn * [one set as default] 3 Areagrab A 1 NumberBall * 1 DarkTornado T Strategy: This one's pretty much the same as before. Use Geddon3 and Poison Pharoah together to cause massive damage to your opponent. There's a little bit of a twist this time around, too. All you need to do is use one Areagrab, and you're automatically set up for the support damage. If the opponent is in the back, use a Lance to bring them up to the front. If the opponent's in the front, use a WindRacket to push them back (in other words, one attack will set up another). NumberBall is in this one for support damage, and when your HP ends in 99, NumberBall can do 495 damage. DarkTornado is available for ChaosGyro, and when the opponent's paralyzed with Thunder, you're looking at 400 damage from your charged buster.
  
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