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Megaman

HALL OF FAME FOLDERS


This section is here to showcase some of the best folders posted originally on Neoseeker for Mega Man Battle Network 5. These folders were hand-picked by some of the best folder raters on Neoseeker.com.

Ordered By:
  Water, Water, Everywhere (needs to be ported to the wiki!)
Water, Water, Everywhere
Built By : Proroman_the_Master1
Chaos Souls : Toad
Possible Souls : Shadow, Toad
Preferred NaviCust : Custom2
Preferred Souls : Number
4 SeaSeed * 4 RainyDay L 4 Invisible * 4 AreaGrab L 3 WindRack * 3 Attack+10 * 2 Sword L 2 WideBlade L 2 LongBlade L 1 Attack+30 * 1 FullCustom * [regular] 1 DarkWide T Strategy: The strategy of this folder is to AreaGrab twice use SeaSeed to make 9 OceanPanels on your side and use powerups to make RainyDay extra powerful.With NumberSoul it doesnt take as long.If you are still waiting use LifeSword P.A and ChaosToad Soul for more time.If you want use ShadowSoul to charge up blades and Sword for more damage.Here are the calculations for Rainy Day. [Y][Y][O][O][O]{E} [Y][Y][O][O][O]{E} [Y][Y][O][O][O]{E} {E}=Opponents Side [Y]=Your Side [O]=OceanPanels on your side RainyDay(1st Time) 40+30+10+10+10=100x9=900 Dmg RainyDay(2nd Time) 40x9=360 Dmg RainyDay(3rd and 4th Time) 40x9=360x2=720
  
  Zombie Vulcan (needs to be ported to the wiki!)
Built By : Proroman_the_Master1
Chaos Souls : Shadow, Number
Possible Souls : Knight, Shadow, Number
Preferred NaviCust : Custom2, BugStop, Shield, AttackMAX, SpeedMAX, ChargeMAX
Preferred Souls : Full Synchro
4 AirHoc S 4 Invis * 3 Pulsar3 S 3 AreaGrab S 3 Attack+10 * 2 Sword S 2 WideSword S 2 LongSword S 2 Attack+10 * 1 SuperVulcan S 1 ShademanSP S 1 Sanctuary S 1 Attack+30 * 1 DarkInvs * 1 FstGauge * (Preset) 1 FullCust * 1 DarkPlus * Strategy: Super powered SuperVulcan at 2400 Dmg while stalling with powerful P.A's; BigNoise at 800 Dmg and LifeSword at 800 Dmg thanks to FullSynchro. Number Soul also helps in getting the chips needed. The folder's potential damage is over 4,500.
  
  Twisted Sunlight (needs to be ported to the wiki!)
Built By : Chaos Swordsman
Chaos Souls : Number, Shadow
Possible Souls : Toad, Number, Shadow
Preferred NaviCust : Humor (glitched), Custom2, Rush
Preferred Souls : Full Synchro
1 FstGauge * [regular] 4 Tornado D 4 Attck+10 * 1 Attck+30 * 4 Areagrab * 3 GunDelSol3 D 1 Django D 1 Django SP D 2 Invisibl * 1 LifeAura D 1 DarkInvis * 2 OceanSeed * 1 DarkPlus * 2 GunDelSol1 * 2 Thunder * Strategy: This folder is more or less a combination of the recurring, but generally failing, Django folder, and my previous Night of the Twisters folder, hence the name Twisted Sunlight. The main damage comes from Tornados, with support coming from Django, Django SP, and the GunDelSol chips. Pile Driver should NOT be used, even though all the components are present, as it will hurt the support for the folder. This folder wasn't meant to capitalize on the maximum damage from a Tornado chip, as it wasn't built for GyroSoul. However, the highest possible damage you can get from one Tornado chip in this folder is 1120, and that's with Chaos Number. Without Chaos Number, the highest possible is 640, which is still going to put a dent in an opponent's HP.
  
  Silver Bullet (needs to be ported to the wiki!)
Built By : Chaos Swordsman
Chaos Souls : Colonel, Shadow
Possible Souls : Knight, Shadow, Number
Preferred NaviCust : Custom2, Rush, UndrSht
Preferred Souls : Full Synchro
1 FstGauge * [regular] 1 FullCust * 3 Pulsar3 S 1 ShadeMan SP S 1 ShadeMan DS S 1 SuperVulcan S 3 Attck+10 * 1 Attck+30 * 1 DoublePoint * 3 Invisibl * 4 AirHockey S 3 Areagrab S 1 DarkSonic E 1 DarkInvis * 3 Blinder * 2 Thunder * Strategy: This folder shares some similarities with both BigSrd and ZombieVulcan, but there's one major difference. LifeSrd is NOT in this folder. The main damage here comes from the famous Silver Bullet combo. Lock the opponent down, and then use SuperVulcan powered up with DoublePoint, two Attck+10's, and Attck+30. Make sure you use AirHockey on the previous turn to get into Full Synchro. If they're still stunned, fire off DoublePoint to add an extra 60 to SuperVulcan, in addition to the 50 extra damage PER HIT that it gets from both Attck+10 chips and your Attck+30. This will boost the SuperVulcan's damage to 130 per hit, and with 12 shots, you're looking at 1,560 damage, but when in Full Synchro, the damage doubles to 3,120! BigNoise also boosts the damage potential even further with 400 extra damage, and 800 if it's in Full Synchro. The total maximum damage this folder can deal is 4,800!
  
  PingPong ShotStar! (needs to be ported to the wiki!)
Built By : Chaos Swordsman
Chaos Souls : Shadow
Possible Souls : Tomahawk, Number, Shadow, Knight
Preferred NaviCust : Custom2, Rush
Preferred Souls : Full Synchro
1 FstGauge * [regular] 1 Meteors R 2 GrassSeed * 3 Attck+10 * 1 Attck+30 * 1 DoublePoint * 4 AirHockey R 4 Areagrab * 3 Invis * 1 FullCust * 1 OmegaRocket R 3 Blinder * 2 WindRack * 2 Lance * 1 DarkInvs * Strategy: This is one I figured out when playing around with DoublePoint. True, the ideal turn will require a lot of setup, but it'll pay off in the end. Basically, use Grass Seed to turn your opponent's area into grass panels, which will set up Meteors. Areagrab to take away a column from the opponent, use AirHockey for Full Synchro, and then use another Areagrab. DoublePoint that, and use Full Custom. On the next turn, use Areagrab to take that area back, and (according to my data, DoublePoint's bonus should carry over) use Meteors with two Attck+10 chips and an Attck+30 attached. This will mean 90 damage per Meteor, and when the 60 from DoublePoint is added, you're looking at 150 damage. When in Full Synchro, the damage doubles to 300, meaning the first hit will do 600 damage to the opponent (1,200 if they're in TomahawkSoul or ChaosTomahawk), and 300 for each subsequent hit (again, 600 if the opponent is in Tomahawk or ChaosTomahawk Soul). After that, if you're looking for some fun, or if the opponent is still alive somehow, use a Blinder to get rid of flinching and fire OmegaRocket. Since they're already locked down to one column, OmegaRocket will go off the screen if it doesn't hit and hit them anyway, adding an extra 270 damage to the potential (540 if in FS) damage of this folder. And, of course, the ever so popular PingPong combo is in here as support, although it probably isn't necessary with ChaosNapalm and OmegaRocket. Note: When using this folder, do not, I repeat, DO NOT use Napalm Soul (Chaos Napalm is okay, however). Doing so will screw the entire strategy up, as you only have one fire-based chip in the folder, and the folder's meant to capitalize on the damage.
  
  PingPong Poison! (needs to be ported to the wiki!)
PingPong Poison!
Built By : Chaos Swordsman
Chaos Souls : Tomahawk, Shadow
Possible Souls : Tomahawk
Preferred NaviCust : Custom2, Rush
Preferred Souls : Shadow
2 SloGauge * 4 BugBomb A 3 Geddon3 A 1 Anubis A 2 Thunder * 2 WindRacket * 3 Invisibl * 3 Lance * 2 CustomBolt1 A 3 PanlReturn * [one set as default] 3 Areagrab A 1 DarkLance W 1 DarkInvs * Strategy: This one's pretty much the same as before. Use Geddon3 and Poison Pharoah together to cause massive damage to your opponent. There's a little bit of a twist this time around, too. All you need to do is use one Areagrab, and you're automatically set up for the support damage. If the opponent is in the back, use a Lance to bring them up to the front. If the opponent's in the front, use a WindRacket to push them back (in other words, one attack will set up another). Thunder is there to hold the opponent down for BugBomb, or for holding the opponent down for a WindRacket or Lance just for the hell of it. DarkLance is available for ChaosTomahawk and the abuse of a 400 damage Lance, while DarkInvs is present for ChaosShadow and the berserker charge shot. CustomBolts are in this thing for support damage and to reset the Custom Gauge, making the opponent wait even longer for more chips to try and delete you.
  
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