Built by : Chaos Swordsman Crosses : Full Synchro NaviCust : Custom+2, Two other glitched programs
1 QuickGauge * [regular]
1 FullCustom *
3 NoiseStorm S
4 Attack+10 *
1 Attack+30 *
1 DoublePoint *
4 Areasteal *
3 FlashBomb3 S
1 KillrMan *
1 JudgeMan *
3 Invisible *
3 BugBomb S
3 ElecPulse1 S
1 ElecPulse3 S
Strategy: Here's an S-coded folder that does not utilize any P.A.'s, which has become rare since EXE 4 from what I've seen. The basic rundown of this folder is to use FlashBomb to paralyze the opposition, and then unleash a bugged up NoiseStorm with some good attack boosters for a maximum possible of 1920 from one attack. Of course, if you don't glitch your NaviCust to where you have two bugs, you've got a few BugBombs available to bug up the opponent and add more tornados to NoiseStorm. FlashBomb and ElecPulses are present for paralyzing the opposition, and providing a (somewhat) source of reliable damage should the opponent fail to be deleted after torturing them with tornados. ElecPulse also serves a dual purpose in having a decent chance for Full Synchro, helping out the power of NoiseStorm, as does AirHockey, whose sole purpose in this folder is for support damage intended to grant you Full Synchro status.
Built by : Pyrazor Crosses : Elec, ElecBeast NaviCust : Custom+2, Custom+1, Atk+, Charge+
3 M-Cannon *
3 Thunder *
3 ParaBomb2 K
3 KilrEye3 K
4 AreaGrab *
1 FstGauge *
3 Invis *
3 AntiDmg *
1 Sword * [TAG]
1 WideSword * [REG]
1 LongSword * [TAG]
1 JudgeMan *
1 KillrMan K
1 KlrManEX K
1 KlrManSP K
Strategy: What's to say, use your grabs and start paralyzing. Even if you have a KillerEye3 out, it'd paralyze anyway so unless you're facing an object folder that won't be much of a problem. Needless to say, your remaining Navi Chips all pierce and paralyze which is very nice especially when you have a KillerEye involved. Thunder is powered up by ElecCross and M-Cannon can paralyze for 180 with the charge function. With the almost constant state of paralysis, it won't be much of a problem.
If you manage to column lock then Paralysis Bomb can't be stopped. Of course the nice thing is that you just keep on hitting and even if you do get a flinching hit in, you can always land a KillerEye or one of your piercing Navis. LifeSword's in there for support as you can just pierce n' paralyze after that.
You'll notice FstGauge is there but not regged. Considering the range and ability to paralyze constantly, it's nice to have but won't really be needed. You'll have plenty of time to fight while your opponent won't be able to fight back.
You can also use ElecBeast to use a little Grand Thunder. Gospel Breath range with panel cracking and paralysis? Me likey.
Built by : Pyrazor Crosses : Full Synch, Beast Out NaviCust : Custom+2, Custom+1, Atk+, Charge+
4 AirHock N
3 SnowBall N
3 KllrEye2 N
3 VDoll N
4 AreaGrab *
3 AntiDmg *
3 Invis *
1 Sword * [TAG]
1 WideSword * [REG]
1 LongSword * [TAG]
1 FstGauge *
1 KillerMan *
1 JudgeMan *
1 NeoVari N
Strategy: Snowball is powered up by running through objects when used. The power up for one object is 150 so the best you can get is when fighting BlastMan since he has two objects on one row and you can add another (600 total + water weakness=1200 with two chips).
In any case, AirHock is purely for support and FullSynch which means REFRAIN ON AREAGRAB as you don't want useless AirHock.
The strategy comes mainly with SnowBall and KillerEye2. First plant the eye and let it hit. Usually with two columns of enemy area, it will hit directly ahead. The moment it hits, get behind it and use the SnowBall chip. This will absorb the KillerEye before it vanishes, powering up SnowBall and since KillerEye paralyzes, you'll a nice possible 300 damage plus 130 from the eye. Note that this works just as well if your enemy is using an object which will kill their ability to use KillerEyes to control your area or hide behind objects.
You also have VDoll to use with SnowBall, and if not it's still very annoying as it limits you're opponents attacking ability as they're liable to hurt themselves. Unfortunately, SnowBall doesn't trigger VDoll which is a shame. VDoll however is beyond useful when fighting BassBX or other Navis that like to use widely ranged and very powerful attacks.
You also have the added option to put your opponent on two columns and use AirHock for this set up.
[ ][ ][ ][ ][A][E]
[ ][ ][ ][ ][K][A]
[ ][ ][ ][ ][A][E]
A-AirHockey Panel
E-Enemy Panel
K-KillerEye
Which is just plan annoying as KillerEye would pretty much cover the other two panels making evasion nearly impossible. If you happened to grab in that position, then your opponent would be stuck in the back row and more or less panel locked unless they want to be paralyzed with 130 damage. This also lets you still use AirHock as it can pass through the KillerEye.
You have MeteoKnuckle for support damage and FullCust to recycle. Invis and AntiDmg provide some defense though with KillerEyes running rampant, you're opponent won't have much time to worry about hitting you.
Notice that in the N code you do have TimeBomb3 and AirRaid3 but you can only have one object on the field at once including KillerEye.
You can choose to use BeastOut as you still can get FullSynchro but the homing step chip ability can through off AirHock. No cross is probably the best option but you never know when it could come in handy.
For bosses or linked opponents that like to use step attacks (like the BeastOut chip charge). You can get an easy full synchro with AirHock and come back at them with a beefed up LifeSword, MeteoKnuc, or NeoVari. With all three LifeSword chips either tagged or regged, the chance of starting with it is high. Additionally, if you use an AirHock to full synch and a VDoll in conjunction with that, you'll get a 1600 2x3 hit which is excellent support damage and easy to pull out.
For Falzer, you have MeteoKnuck which will more or less break your enemies panels and dish out very nice damage with a column lock. Additionally, the broken panels will panel lock them forcing them to be hit by KillerEyes. For Greiga, you have NeoVarSword for pure support (yes, it still does have the Double Life Sword combo).
Built by : Chaos Swordsman Crosses : Full Synchro, BeastOut NaviCust : Custom2, Custom1
1 FstGauge * [regular]
1 FullCust *
1 Super Vulcan V
4 Attack+10 *
1 Attack+30 *
1 Double Point *
3 VarSwrd V
2 Sword *
1 WideSwrd * [TAG]
1 LongSwrd * [TAG]
3 Areasteal *
3 Vulcan1 *
3 Flash Bomb 1 *
3 Invisible *
2 WhiteCap *
Strategy: I was looking at the Silver Bullet Reborn folder that I made with Pyrazor shortly after the game's Japanese release, and I was looking for ways to speed up deletion times on navis with the same folder, so I did some modifications. The most notable difference is the presence of Vulcans and LifeSrd here. A WhiteCapped LifeSrd while in Full Synchro deals 800 paralyzing damage, and the opponent stays wide open for a Silver Bullet combo, which is what you want to set up. You can still WhiteCap VarSwrd for more paralysis, and Flash Bomb 1 super-pierces and paralyzes, so there's no real worries with the opponent moving out of the way at the last possible second in this folder.