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Megaman

FOLDER BUILDING 101


This section is dedicated to giving a few pointers on how to make good folders for Mega Man Battle Network 3.

  • Plan out a strategy for your folder BEFORE beginning to actually build it. This is an important step, since folders without strategy are next to useless in a netbattle.

  • Keep chip codes to a maximum of 3. Three codes is the MAXIMUM you should use in building a folder. Do your best to keep a folder down to one or two codes. Four or more codes will make your folder slow and useless in a netbattle, even if you have FstGauge preset (or in your Navi Customizer) and you have FullCust in your folder.

  • PRESET FSTGAUGE! This is a must! If you don't have the 40 MB of memory for your regular chip system required to preset FstGauge in your folder, then you should use the Navi Customizer program FstGauge instead (or, if your folder works best with a different regular chip, use FstGauge in your Navi Customizer to begin with).

  • Use more than one type of defense. Even if you have Shadow Style and you have great timing with the Invis charge shot, that's not going to be enough to save you. The most commonly used defenses are Invis and Mole. Note that Invis will NOT save you from chips like FlashMan.

  • Ordered By:
      Support Chips (needs to be ported to the wiki!)
    Choosing the right support chips for your folder.
    If you're having trouble finding good support chips for your folder, then this section might be able to help you.
  • Support chips enhance your theme. Remember this one. Support chips are meant to optimize your theme and ensure that it works, or to maximize the damage potential in folders built around multi-hit program advances or combos.
  • Support chips provide a good source of backup damage. If you've already maxed out the damage potential and made sure your strategy can't fail except by a folder meant to counter it, added in your defense chips, and still need to fill the last few spots in your folder, look for support chips that come in the same code that work well with the other chips in your folder, and can provide a good source of backup damage if your opponent is still standing after you've used up your main strategy or if your strategy fails.
  • Support chips should be in the same code as the rest of your folder or in the * code. This is very important. If a support chip is in a code completely different from the rest of your folder and you can't find it in the * code, then chances are you need to find a different support chip that does fit these descriptions. This point is the precursor to fluidity.
  • Support chips don't hurt the overall fluidity of a folder. This is a big one. If the support chips you've chosen don't work well together with the rest of your folder, get different chips. Having a folder that only has one code and has a central theme, defenses, and support chips isn't enough. If the chips don't work well together, then you're asking for trouble in a netbattle. Fluidity refers to the speed of a folder and the compatibility of the chips in it. Good fluidity is essential to a great folder. Poor fluidity will bring your folder down.
  •   
      Chip Selection (needs to be ported to the wiki!)

    Knowing the Rules about Codes and Similar Chip Types

    Codes? What are these? Every single battle chip that you come across in the game is labeled with one of twenty-seven different codes. There is a code for each letter of the alphabet, as well as a code represented by an asterisk. The codes on these chips play a large role in the heat of battle. Similar chip types? Similar chip types are simply chips with the same name, but not necessarily the same code. A Cannon would be the same chip type as a Cannon, but a Cannon would not be the same chip type as a Hi-Cannon. A Sword with an S code and a Sword with an E code share the same chip type, although they have different codes. Why are these codes and chip types so important? At the start of each fight, Lan will send five chips for MegaMan to choose from. The key word is "choose," which means MegaMan probably won't be able to select all of them at once, unless you've built an expert folder. Only chips of the same kind or bearing the same code can be chosen. Example: If Lan sends a Cannon C, a Sword S, a MiniBomb B, a LongSwrd S, and a Cannon A, MegaMan has a few possibilites to choose from. He always has the option to simply select one (or no) chip to take into battle, but in most situations you would want MegaMan to be as well-armed as he possibly can. He could choose the Cannon A and the Cannon C, since it's the exact same chip bearing only a different code, or the Sword and LongSwrd S, since they're different chips, but coded the same way. How do the asteriks come into play? Asterisks are like wildcards and can be used to support your folder's strategy with good defenses (Invis, Shadow, Mole1, and Mole2 are the defense chips that come in the * code), recovery chips (ie. Recov10, Recov30, etc.), or attack modifying chips (ie. Atk+10, Atk+30, Navi+20, Navi+40). The best folders make the most out of a single chip code (or two) and using asterisk coded chips to help enhance their folder. NOTE: Asterisk chips cannot be chosen if you choose the same type of chip (ie. Cannon A, Cannon B) unless it is the same type as the chips you've selected.


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