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Megaman

FOLDER BUILDING 101


This section is dedicated to giving a few pointers on how to make good folders for Mega Man Battle Network 4.

  • Plan out a strategy for your folder BEFORE beginning to actually build it. This is an important step, since folders without strategy are next to useless in a netbattle.

  • Keep chip codes to a maximum of 3. Three codes is the MAXIMUM you should use in building a folder. Do your best to keep a folder down to one or two codes. Four or more codes will make your folder slow and useless in a netbattle, even if you have FstGauge preset (or in your Navi Customizer) and you have FullCust in your folder.

  • PRESET FSTGAUGE! This is a must! If you don't have the 40 MB of memory for your regular chip system required to preset FstGauge in your folder, then you should use the Navi Customizer program FstGauge instead (or, if your folder works best with a different regular chip, use FstGauge in your Navi Customizer to begin with).

  • Use more than one type of defense. Even if you have Shadow Style and you have great timing with the Invis charge shot, that's not going to be enough to save you. The most commonly used defenses are Invis and Mole. Note that Invis will NOT save you from chips like FlashMan.

  • Ordered By:
      Support Chips (needs to be ported to the wiki!)
    Choosing the right support chips for your folder.
    If you're having trouble finding good support chips for your folder, then this section might be able to help you.
  • Support chips enhance your theme. Remember this one. Support chips are meant to optimize your theme and ensure that it works, or to maximize the damage potential in folders built around multi-hit program advances or combos.
  • Support chips provide a good source of backup damage. If you've already maxed out the damage potential and made sure your strategy can't fail except by a folder meant to counter it, added in your defense chips, and still need to fill the last few spots in your folder, look for support chips that come in the same code that work well with the other chips in your folder, and can provide a good source of backup damage if your opponent is still standing after you've used up your main strategy or if your strategy fails.
  • Support chips should be in the same code as the rest of your folder or in the * code. This is very important. If a support chip is in a code completely different from the rest of your folder and you can't find it in the * code, then chances are you need to find a different support chip that does fit these descriptions. This point is the precursor to fluidity.
  • Support chips don't hurt the overall fluidity of a folder. This is a big one. If the support chips you've chosen don't work well together with the rest of your folder, get different chips. Having a folder that only has one code and has a central theme, defenses, and support chips isn't enough. If the chips don't work well together, then you're asking for trouble in a netbattle. Fluidity refers to the speed of a folder and the compatibility of the chips in it. Good fluidity is essential to a great folder. Poor fluidity will bring your folder down.
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      Soul Unisons (needs to be ported to the wiki!)
    Soul Unisons are a feature new to Mega Man Battle Network 4. These work by sacrificing a chip in your folder during battle to gain the power of another navi, depending on the type of chip you sacrifice. Unfortunately, there are a couple of strings attached. First of all, you have to defeat a navi in an in-game tournament before you can unite with it. Secondly, soul unisons only last for three turns. That's right, I said THREE. However, since soul unisons only last for 3 turns, you can use multiple souls in one battle to optimize your folder's strategy! Fire Soul Sacrifice: Fire Chip Through this unison, MegaMan becomes weak against Aqua attacks and empowered against Wood attacks. His charged shot become a flamethrower that stretches 3 panels ahead. He also gains the ability to charge chips to convert them into a flamethrower that spans a row with 50 more damage than the chip used. After unison, grass panels are created to double damage for enemies on them. Guts Soul Sacrifice: Panel-Break Chip Through this unison, MegaMan gains the abilities of GutsMan. His charged shot becomes a 60 damage fist that hits one square ahead and can knock away objects. Rapid fire of the buster converts it into a machine gun that gives MegaMan invincibility while firing. Additionally, no element and panel break chips gain +30 damage. Roll Soul Sacrifice: Recover Chip Through this unison, MegaMan gains recovery abilities. The charged shot becomes a Roll Arrow that delivers 30 damage and destroys enemy chips if they are using any. MegaMan also gains the bonus of recovering 10% max HP at the start of a turn in addition to recovery when using chips. Roll Soul Sacrifice: Recover Chip Through this unison, MegaMan gains recovery abilities. The charged shot becomes a Roll Arrow that delivers 30 damage and destroys enemy chips if they are using any. MegaMan also gains the bonus of recovering 10% max HP at the start of a turn in addition to recovery when using chips. Search Soul Sacrifice: Invis Chip Through this unison, MegaMan gains aiming abilities. His charged shot becomes a vulcan that homes onto where the enemy stands and even pierces enemies in hiding. MegaMan also gains the ability to shuffle chips up to 3 times on the customs screen. Thunder Soul Sacrifice: Elec Chip Through this unison, MegaMan adds stunning electricity to his attacks. His charged shot becomes a ZapRing that stuns enmies with 20 damage and also adds stunning abilities to normal chips. MegaMan can deal double damage to aqua enemies but also takes double from wood opponents. Wind Soul Sacrifice: Air Chip Through this unison, MegaMan gains power over air. His MegaBuster is replaced by a five damage AirShot while his charged shot becomes a WindRacket. During the unison, a wind blows that pulls enemies to their front row. At the start of the unison, NorthWind blows to remove barriers and auras. OmniShoes is also added allowed mobility over all panels without negative effects. Taken from protomanexe07's FAQ on folder building
      
      How Soul Unisons Work With Folders (needs to be ported to the wiki!)
    Soul Unisons can play a major role in a folder's strategy. Souls can help your folder be more effective, or they could be great for defending yourself. The souls in EXE 4 are listed below with their abilities and the chip type that needs to be sacrificed to unite with that navi. GUTS SOUL: Adds 30 damage to ground breaking and normal chips. Charged shot is a GutPunch that hits the panel in front of you. Sacrifice a ground breaking chip to use this soul. ROLL SOUL: Every chip you use restores 10% of max HP along with the chip's effect. Charged shot is a Roll Arrow which shatters opponent's chips. Sacrifice a recovery chip to use this soul. WIND SOUL: Opponents are pulled to you, making close range attacks possible. Charged shot is a Wind Racket that sends opponents flying to the back row, only to be pulled back in front of you again. Sacrifice a wind chip to use this soul. FIRE SOUL: Adds 10 damage to fire chips. Charged shot is a flamethrower that hits the three panels in front of you. Sacrifice a fire chip to use this soul. SEARCH SOUL: The best soul in the game. Why do I say best? It can be used in ANY folder in the game. Search Soul seeks out opponents who are using Invis. Charged shot locks on to your opponent and causes them to flinch if they are hit by all five hits. Search Soul also allows you to shuffle the chips in your custom screen up to three times each turn to help you look for the perfect chip to dominate your opponent! Sacrifice an invisible chip to use this soul. THUNDER SOUL: Adds 10 damage to electric chips. Charged shot is a ZapRing which paralyzes opponents. Sacrifice an electric chip to use this soul. Taken from protomanexe07's FAQ on folder building
      
      Chip Selection (needs to be ported to the wiki!)

    Knowing the Rules about Codes and Similar Chip Types

    Codes? What are these? Every single battle chip that you come across in the game is labeled with one of twenty-seven different codes. There is a code for each letter of the alphabet, as well as a code represented by an asterisk. The codes on these chips play a large role in the heat of battle. Similar chip types? Similar chip types are simply chips with the same name, but not necessarily the same code. A Cannon would be the same chip type as a Cannon, but a Cannon would not be the same chip type as a Hi-Cannon. A Sword with an S code and a Sword with an E code share the same chip type, although they have different codes. Why are these codes and chip types so important? At the start of each fight, Lan will send five chips for MegaMan to choose from. The key word is "choose," which means MegaMan probably won't be able to select all of them at once, unless you've built an expert folder. Only chips of the same kind or bearing the same code can be chosen. Example: If Lan sends a Cannon C, a Sword S, a MiniBomb B, a LongSwrd S, and a Cannon A, MegaMan has a few possibilites to choose from. He always has the option to simply select one (or no) chip to take into battle, but in most situations you would want MegaMan to be as well-armed as he possibly can. He could choose the Cannon A and the Cannon C, since it's the exact same chip bearing only a different code, or the Sword and LongSwrd S, since they're different chips, but coded the same way. How do the asterisks come into play? Asterisks are like wildcards and can be used to support your folder's strategy with good defenses (Invis, Shadow, and Popup are good * code defense chips), recovery chips (ie. Recov10, Recov30, etc.), or attack modifying chips (ie. Atk+10, Atk+30, Navi+20, Navi+40). The best folders make the most out of a single chip code (or two) and using asterisk coded chips to help enhance their folder. NOTE: Asterisk chips cannot be chosen if you choose the same type of chip (ie. Cannon A, Cannon B) unless it is the same type as the chips you've selected.
      
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