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May 2008 - Current Forum Posts
brother band request
hi i,m lvl 100 i need leo brother,s and dragon. your lvl:70+ your type:leo or dragon my favorite,s:pegasusmagicgx,pegasusmagicsp,break sabre,brsrksword3,spiritfury and gigamine. my fc:236358455166. ...

Brother Band Requests
I've gone through and deleted most of the brother band requests in this forum to help keep them from overwhelming other threads in the forum. In the future, please use this thread for your Brother Band requests. Here's an example format to use when requesting: Desired Brother Type : Desired Lev...

Need bros
hello im megaman20th im looking for a brother of any desire im level 78 could led any chip you need. I have pegasus you can be a leo dragon or pegasus. the level can be lv50 and up and reply i you want 2 become a brother...

how to equip propellerman
i need to do the job for dubius but how do i equip propellerman?...

Freakin Sweet Combo
I call it ultimate it does 810 damage im sure some of u hav combos that do more but this is my highest so far its sweet- invisible-0 StirkeEdge-150 TidalEdge-190 StrikeEdge-150 CloudShot3-170 Total damge-810 Tell the world ur combos under here w00t! ...

By Neoseeker Forum Boards


PLATFORMS
Array
Apr 04 2008 - Recent Portal Updates for Apr 03, 2008
Mega Man Star Force: Pegasus (DS)
Mega Man Star Force
By Portal Staff


PLATFORMS
Mega Man Star Force: Pegasus (DS)
Aug 08 2007 - Recent Portal Updates for Aug 07, 2007
Mega Man X (PC)
Vanguarder (Sigma final form)
Mega Man X (SNES)
Vanguarder (Sigma final form)
By Portal Staff


PLATFORMS
Mega Man X (PC)
Mega Man X (SNES)
Apr 16 2007 - Recent Portal Updates for Apr 15, 2007
Mega Man Battle Network 6: Cybeast Gregar (GBA)
2. Folder Restrictions
Mega Man Battle Network 6: Cybeast Falzar (GBA)
2. Folder Restrictions
By Portal Staff


PLATFORMS
Mega Man Battle Network 6: Cybeast Falzar (GBA)
Mega Man Battle Network 6: Cybeast Gregar (GBA)
Mar 26 2007 - Recent Portal Updates for Mar 25, 2007
Mega Man Battle Network 6: Cybeast Gregar (GBA)
Virus Compendium
Mega Man Battle Network 6: Cybeast Falzar (GBA)
Virus Compendium
By Portal Staff


PLATFORMS
Mega Man Battle Network 6: Cybeast Falzar (GBA)
Mega Man Battle Network 6: Cybeast Gregar (GBA)
Mar 19 2007 - We Need People!
Have you been wanting to work on the Megaman NeoPortal for quite some time but you haven't been asked or you haven't done anything to get recognized by the team? Well here's your chance to get recognized!

We're currently looking for more people to join the portal. You may not know this, but keeping information on a portal up to date and accurate is a very large task for just a handful of people. We've come to realize this and we feel that more people are needed.

How can you join? It's simple, really. You must first be a registered member of Neoseeker.com. If you're not, then feel free to register. It's free and the only thing you need is a real e-mail address. After you've met that criteria, take a good look around the portal, particularly in areas where you're knowledgeable. If your main area of expertise isn't an option on the portal, then come up with some sample content and send it to me through a NeoPM. I'll be accepting content until we've filled all our vacant staff positions, so there's no rush in getting your sample content in. If your main area of Megaman knowledge is already represented on the Portal, then feel free to use the page suggestion tool to send in your sample content. If it's a new page, though, please send me a NeoPM.

Areas we need help on:
  • Mega Man Zero
  • Mega Man Star Force
  • Mega Man (Classic)
  • By Chaos Swordsman


    PLATFORMS
    Mega Man Battle Chip Challenge [GBA]
    Mega Man Battle Network 2 [GBA]
    Mega Man Battle Network 3 Blue [GBA]
    Mega Man Battle Network 3 White [GBA]
    Mega Man Battle Network 4: Blue Moon [GBA]
    Mega Man Battle Network 4: Red Sun [GBA]
    Mega Man Battle Network 5: Double Team [DS]
    Mega Man Battle Network 5: Team Colonel [GBA]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    Mega Man Battle Network [GBA]
    Mega Man Network Transmission [GC]
    Mega Man Star Force: Dragon [DS]
    Mega Man Star Force: Leo [DS]
    Mega Man Star Force: Pegasus [DS]
    Mega Man X Collection [Xbox, PS2, GC]
    Mega Man X [PC]
    Mega Man X [SNES]
    Mega Man X2 [SNES]
    Mega Man X3 [PC, PSX, SNES]
    Mega Man X4 [PC, PSX]
    Mega Man X5 [PC, PSX]
    Mega Man X6 [PC, PSX]
    Mega Man X7 [PS2]
    Mega Man X8 [PS2]
    Mega Man X: Command Mission [PS2, GC]
    Mega Man Zero 2 [GBA]
    Mega Man Zero 3 [GBA]
    Mega Man Zero 4 [GBA]
    Mega Man Zero [GBA]
    RockMan EXE 4.5 Real Operation (Import) [GBA]
    The new Nintendo DS installment of the Blue Bomber, Ryuusei no Rockman, has taken Japan by storm! After only being released on December 14, the three versions ranked in the top thirty in total sales in Japan for the week of December 11-17. The Pegasus version is ranked 20, the Dragon version holds spot number 23, and the Leo version secures spot number 26.

    Unfortunately, no official numbers on the number of copies sold is available as of yet.

    [Source]
    By Chaos Swordsman


    PLATFORMS
    Mega Man Star Force: Dragon [DS]
    Mega Man Star Force: Leo [DS]
    Mega Man Star Force: Pegasus [DS]
    All good things must come to an end. The same thing can be said about the Mega Man Battle Network series. With the release of the sixth title, CAPCOM has officially ended the saga. However, with the closing of one chapter in the Mega Man legacy comes the opening of a new chapter for the Nintendo DS. Ryuusei no Rockman, or Rockman of the Meteor Shower as the English translation goes, shares some striking similarities with the Battle Network series in battle, but the game play and storyline are much different. Here is what The Under Square has to say about the storyline.

    "Subaru Hoshikawa, having reached the fifth grade, still hasn't recovered from the shock of his father going missing three years ago, and since then days have continued going by that he doesn't even want to go to school. One day, when Subaru is in town, he meets the class chairman Luna Shirogane, and her schoolmates Gonta Ushijima and Kizamaro Saishoin. Luna tries to persuade Subaru into coming to class, though...

    '...It's bad, but, I don't really care...' says Subaru, who then leaves his classmates. Subaru then comes to an observing platform.

    'If I turn this on, I wonder if I can find my father...?' When Subaru turns on the Visualizer that his father used, the "Radio Wave World" appears before Subaru's eyes! Then suddenly, a mysterious light directly hits Subaru! He faints and collapses.

    When Subaru regains consciousness, the mysterious alien 'Warrock' stands before him. When the Visualizer was exposed to a special 'FM wave,' it awoke a capability in the Visualizer which allows Subaru to see these figures.

    Warrock tells Subaru that he's an 'FM alien' from the FM world, and that he knows about Subaru's father. When Subaru tries to hear about his father, they're attacked by 'Radio Wave Viruses' from the same planet Warrock is from! Wanting to know about his father, Subaru carrioes out a fusion as Warrock was saying - a 'Radio Wave-ization,' and gets wrapped up in a battle with the radio wave viruses...

    As he wields Warrock, a delicate change begins to occur in Subaru's heart. Will Subaru be able to return to his upbeat self...!? And, why was Warrock attacked by the radio wave viruses!?"

    Given this information, it seems as though radio waves are replacing the Internet from the Battle Network series and that in order to turn into the new Mega Man, Subaru and Warrock must fuse in much the same way that Mega Man and Lan utilized Full Synchro in Battle Network 3 at the end of the game. There is also a new system called the Brother Band system which powers up Mega Man, but no further information has been released at this time. With the appearance of the Nintendo Wifi logo on the Brother Band page, there is speculation out there that the pacts created using the Brother Band system between players will be done via Wifi.

    If that isn't enough, this will make you fall out of your chairs. Ryuusei no Rockman will be released in three separate versions as opposed to the two separate versions of the Battle Network series. The versions have been confirmed as Leo, Draco, and Pegasus.

    The game's tentative Japanese release date is set for December 2006. No definite date has been announced yet, but as always, Megaman.neo will keep you updated with any information regarding this new series!

    [Source]
    By Chaos Swordsman
    (32 Comments)

    PLATFORMS
    Mega Man X [PC]
    Mega Man X: Command Mission [PS2, GC]
    Mega Man Battle Chip Challenge [GBA]
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man Battle Network 4: Blue Moon [GBA]
    Mega Man Battle Network 4: Red Sun [GBA]
    Mega Man Network Transmission [GC]
    Mega Man X [SNES]
    Mega Man X2 [SNES]
    Mega Man X3 [PC, PSX, SNES]
    Mega Man X4 [PC, PSX]
    Mega Man X5 [PC, PSX]
    Mega Man X6 [PC, PSX]
    Mega Man X7 [PS2]
    Mega Man X8 [PS2]
    Mega Man Zero [GBA]
    Mega Man Zero 2 [GBA]
    Mega Man Zero 4 [GBA]
    Mega Man Battle Network 5: Double Team [DS]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    Mega Man X Collection [Xbox, PS2, GC]
    Mega Man Zero 3 [GBA]
    Mega Man Battle Network [GBA]
    Mega Man Battle Network 2 [GBA]
    Mega Man Battle Network 3 Blue [GBA]
    Mega Man Battle Network 3 White [GBA]
    RockMan EXE 4.5 Real Operation (Import) [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    Thanks to the recent release of MegaMan ZX in Japan, a new secret model has been revealed.

    This Model, titled Model OX, transforms the user completely into Omega Zero. Zero 3's final boss' return to the series as a playable characters is only there for those who have a Zero 3/4 cartridge in their DS GBA Slot.

    The powerful model is capable of all of the attacks witnesses when you faced Zero 3's final boss (the final form).

    In order to earn this model, players will have to fight 4 bosses from the Zero game they have in their GBA slot. So remember portal patrons, hang on to Zero 3 or Zero 4!
    By Pyrazor


    PLATFORMS
    Mega Man X [PC]
    Mega Man X: Command Mission [PS2, GC]
    Mega Man Battle Chip Challenge [GBA]
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man Battle Network 4: Blue Moon [GBA]
    Mega Man Battle Network 4: Red Sun [GBA]
    Mega Man Network Transmission [GC]
    Mega Man X [SNES]
    Mega Man X2 [SNES]
    Mega Man X3 [PC, PSX, SNES]
    Mega Man X4 [PC, PSX]
    Mega Man X5 [PC, PSX]
    Mega Man X6 [PC, PSX]
    Mega Man X7 [PS2]
    Mega Man X8 [PS2]
    Mega Man Zero [GBA]
    Mega Man Zero 2 [GBA]
    Mega Man Zero 4 [GBA]
    Mega Man Battle Network 5: Double Team [DS]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    Mega Man X Collection [Xbox, PS2, GC]
    Mega Man Zero 3 [GBA]
    Mega Man Battle Network [GBA]
    Mega Man Battle Network 2 [GBA]
    Mega Man Battle Network 3 Blue [GBA]
    Mega Man Battle Network 3 White [GBA]
    RockMan EXE 4.5 Real Operation (Import) [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    In a recent article on IGN, a new MegaMan series has been announced for the Nintendo DS.

    So far, little is known of it except that it will resemble the now ending EXE series. The game will feature ideas such as Navis, Viruses, HP, and Battle Chips but Capcom has stated that it will use a whole new style of battle (movement, fighting, etc.).

    What's to expect is unknown but the article does allude to Lan and MegaMan in the background. Whether this series will be a tangent to EXE like ZX is to Z is unknown.

    There has been no information on the presence or lack of WiFi gameplay.

    A release date has not been announced in Japan yet though sometime in winter is speculated. If a US version is released, it will most likely be much later.

    Stay tuned to the portal for more information on the new MegaMan series!
    By Pyrazor


    PLATFORMS
    Mega Man X [PC]
    Mega Man X: Command Mission [PS2, GC]
    Mega Man Battle Chip Challenge [GBA]
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man Battle Network 4: Blue Moon [GBA]
    Mega Man Battle Network 4: Red Sun [GBA]
    Mega Man Network Transmission [GC]
    Mega Man X [SNES]
    Mega Man X2 [SNES]
    Mega Man X3 [PC, PSX, SNES]
    Mega Man X4 [PC, PSX]
    Mega Man X5 [PC, PSX]
    Mega Man X6 [PC, PSX]
    Mega Man X7 [PS2]
    Mega Man X8 [PS2]
    Mega Man Zero [GBA]
    Mega Man Zero 2 [GBA]
    Mega Man Zero 4 [GBA]
    Mega Man Battle Network 5: Double Team [DS]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    Mega Man X Collection [Xbox, PS2, GC]
    Mega Man Zero 3 [GBA]
    Mega Man Battle Network [GBA]
    Mega Man Battle Network 2 [GBA]
    Mega Man Battle Network 3 Blue [GBA]
    Mega Man Battle Network 3 White [GBA]
    RockMan EXE 4.5 Real Operation (Import) [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    Seven months after being released in Japan, Mega Man Battle Network 6 will finally make its way into the hands of US and Canadian gamers as the game ships out to North American retailers today. The two games, titled Mega Man Battle Network 6: Gregar and Falzar, mark the final installment in the Battle Network series and retail at the price of $29.95. Both games are scheduled for a European release date of June 16.

    Each game features different Crosses for the player to obtain, as well as a different legendary Cyber Beast for MegaMan to bond with in battle. For more information on the games, check out the Game Overview section of the portal!

    Note that while the game ships to North American retailers on June 13, it may not be available at your local store until June 14 or a later date.

    By 0Zero0
    (146 Comments)

    PLATFORMS
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    IGN.com has published a new video of MegaMan ZX highlighting Guardian Models that were hinted at in the game's trailer. The Guardian Models are based of the MegaMan Zero characters Fefnir, Harpuia, Leviathan, and Phantom. Each respective model is based on the character's special abilities.

    Harpuia: A model that can hover through the air and can perform aerial combos

    Leviathan: A model that has advanced mobility underwater and fights with a lance

    Fefnir: A model that uses close range power punches capable of breaking rubble that can be charged to launch fire

    Phantom: A model that appears to be more suited to areas ladden with traps. This model can hang off several surfaces and throw multiple shuriken, it appears to be able to use close range combo attacks as well.

    Gameplay video of the confirmed X, Z, and ZX models were also shown.

    X: As expected, this model specializes in buster combat.

    Z: This model focuses on close range sword attacks

    ZX: A combination of X and Z, it can use both buster and saber attacks with high proficiency.

    Presumably, the power of the ZX form might lead to the creation of a system to control how long the forms can be used. Alternatively, form usage may deduct from mission points which determine rank.
    By Pyrazor
    (5 Comments)

    PLATFORMS
    Mega Man X [PC]
    Mega Man X: Command Mission [PS2, GC]
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man Network Transmission [GC]
    Mega Man X [SNES]
    Mega Man X2 [SNES]
    Mega Man X3 [PC, PSX, SNES]
    Mega Man X4 [PC, PSX]
    Mega Man X5 [PC, PSX]
    Mega Man X6 [PC, PSX]
    Mega Man X7 [PS2]
    Mega Man X8 [PS2]
    Mega Man Zero [GBA]
    Mega Man Zero 2 [GBA]
    Mega Man Zero 4 [GBA]
    Mega Man X Collection [Xbox, PS2, GC]
    Mega Man Zero 3 [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    With the announcement of new Rockman games and the recent ports to the PSP, Capcom has announced that MegaMan Legends (known as Rockman Dash in Japan) will be released on the Nintendo DS. Currently, the touch screen appears as though it will only be a map, but seeing as how there is currently no tentative release date for North America, more features may be added before it is released outside of Japan.

    [Source]
    By Chaos Swordsman


    PLATFORMS
    Mega Man X [PC]
    Mega Man X: Command Mission [PS2, GC]
    Mega Man Battle Chip Challenge [GBA]
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man Battle Network 4: Blue Moon [GBA]
    Mega Man Battle Network 4: Red Sun [GBA]
    Mega Man Network Transmission [GC]
    Mega Man X [SNES]
    Mega Man X2 [SNES]
    Mega Man X3 [PC, PSX, SNES]
    Mega Man X4 [PC, PSX]
    Mega Man X5 [PC, PSX]
    Mega Man X6 [PC, PSX]
    Mega Man X7 [PS2]
    Mega Man X8 [PS2]
    Mega Man Zero [GBA]
    Mega Man Zero 2 [GBA]
    Mega Man Zero 4 [GBA]
    Mega Man Battle Network 5: Double Team [DS]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    Mega Man X Collection [Xbox, PS2, GC]
    Mega Man Zero 3 [GBA]
    Mega Man Battle Network [GBA]
    Mega Man Battle Network 2 [GBA]
    Mega Man Battle Network 3 Blue [GBA]
    Mega Man Battle Network 3 White [GBA]
    RockMan EXE 4.5 Real Operation (Import) [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    Even though the announcement of a new Mega Man series was made public a short four months ago, Rockman ZX already has a solid release date- in Japan, that is.

    The ZX series is scheduled to debut in Japan on July 6 this year, as you can see by the numbers "2006", "7", and "6" at the top of the Rockman ZX main page. Since that date is less than three months away, new information on the game should be revealed soon.

    A North American release date has not yet been announced, but it will more than likely be near the end of 2006.
    By 0Zero0


    PLATFORMS
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man X8 [PS2]
    Mega Man Zero 4 [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    Capcom recently updated the USA release dates section of its website to include information on the upcoming Battle Network titles, Cybeast Falzar and Cybeast Gregar. The page lists the release date for both games as June of 2006, a seemingly long and drawn out seven months after the release of the games in Japan.

    Capcom should announce a more precise release date as June draws near.
    By 0Zero0
    (11 Comments)

    PLATFORMS
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    On February 27, Capcom made an official press release announcing the North American release of Mega Man Battle Network 6.

    The press release also contains general information on the game, such as a brief overview of the storyline and a little insight on new battle features. Interestingly enough, the games will not be titled "Cyber Beast Greiga" and "Cyber Beast Falzer"; the official titles will be Mega Man Battle Network 6: Cybeast Gregar and Mega Man Battle Network 6: Cybeast Falzar.

    No exact release date has been announced, but Capcom is aiming for a release some time in the second quarter of 2006.
    By 0Zero0


    PLATFORMS
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    Over the past few weeks, new news, information, and screenshots concerning Capcom's newest Megaman series, Rockman ZX, have been revealed through the likes of foreign magazines and websites.

    The basis of the Rockman ZX storyline involves the two characters Vent and Aile, formerly known as Van and Ale, who use the power of Live Metals to transform into the Model X form and take on the appearance of a robot character similar to Mega Man X. The name of a third character has since been announced: Silve, a young boy who shares the name of the shop at which Vent and Aile work, the "Silve Express," is the character who transforms into the Model Z form, though his relationship with Vent and Aile is currently unknown. These three characters, along with their forms, can be seen at Capcom's Official Rockman ZX website.

    The French website JeuxFrance.com has revealed Rockman ZX-related magazine scans from the Japanese magazines Nintendo Dream and CoroCoro: CoroCoro Scan, Nintendo Dream Scan 1, Nintendo Dream Scan 2, Nintendo Dream Scan 3. If you'll pay close attention to the images in the CoroCoro scan, you'll notice what looks like our first glimpse of the Model ZX form, which is obviously a combination of models Z and X.

    No official release date has been announced, but the game has a speculated Japanese release date of late 2006, so it probably won't be released in North America or Europe until late 2006 or early 2007. New Rockman ZX details will be revealed as they're uncovered.
    By 0Zero0
    (57 Comments)

    PLATFORMS
    Mega Man X [PC]
    Mega Man X: Command Mission [PS2, GC]
    Mega Man Battle Chip Challenge [GBA]
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man Battle Network 4: Blue Moon [GBA]
    Mega Man Battle Network 4: Red Sun [GBA]
    Mega Man Network Transmission [GC]
    Mega Man X [SNES]
    Mega Man X2 [SNES]
    Mega Man X3 [PC, PSX, SNES]
    Mega Man X4 [PC, PSX]
    Mega Man X5 [PC, PSX]
    Mega Man X6 [PC, PSX]
    Mega Man X7 [PS2]
    Mega Man X8 [PS2]
    Mega Man Zero [GBA]
    Mega Man Zero 2 [GBA]
    Mega Man Zero 4 [GBA]
    Mega Man Battle Network 5: Double Team [DS]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    Mega Man X Collection [Xbox, PS2, GC]
    Mega Man Zero 3 [GBA]
    Mega Man Battle Network [GBA]
    Mega Man Battle Network 2 [GBA]
    Mega Man Battle Network 3 Blue [GBA]
    Mega Man Battle Network 3 White [GBA]
    RockMan EXE 4.5 Real Operation (Import) [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    Though it is greatly overshadowed by the PSP release of Mega Man Maverick Hunter X, the newest installment of the NT Warrior anime, Volume 8: DenTech Troubles, has been released on DVD by retailers across North America.

    The DVD contains four episodes: DenTech City's Deep Freeze!, Crimson Flash!, The CutMan Brothers!, and Working for Gravel!. The anime retails at $14.98 and is 88 minutes long.
    By 0Zero0


    PLATFORMS
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man X8 [PS2]
    Mega Man Zero 4 [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    A recent press release by Mega Man publisher and developer Capcom has confirmed the release of Mega Man Maverick Hunter X on the PSP by retailers across North America. The game, which is also known as "Irregular Hunter X" in Japan, is a remake of the original X game for Super Nintendo that includes a complete graphical makeover, a new, unlockable storyline, voice acting, brand new cutscenes, and a few other features exclusive to the PSP version. Maverick Hunter X retails at the reasonable price of $39.99.

    We hope to have a section up for this game on the portal in the near future, but be sure to check out the Maverick Hunter X forum for any questions or feedback you have on the game!
    By 0Zero0


    PLATFORMS
    Mega Man X [PC]
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man X [SNES]
    Mega Man Zero 4 [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    Famitsu, a popular Japanese gaming website, has revealed the first screenshots from the upcoming Mega Man ZX series for the Nintendo DS. Although the screenshots are small and not a whole lot of gameplay detail can be gathered from these four images, the game appears to be a traditional platformer with graphics similar to the Mega Man Zero series as many gamers suspected.

    Be sure to check back for new news and information on the newest Mega Man series!
    By 0Zero0
    (57 Comments)

    PLATFORMS
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    Recently, Capcom of Japan released information about a new series for the Nintendo DS titled MegaMan ZX. The new series stars two new characters called Van and Ale who find a mysterious material known as Live Metal.

    With this material, Van can transform into a replica of MegaMan X, while Ale can become a more modernized version of Zero. It is possible that this will allow the two heroes to use a transformation ability like the X series' Axl. The game's artistic style resembles that of the MegaMan Zero series and appears to be a classic platformer.

    Whether the game will use combat systems like X, Zero, or both remains unknown, but details will be revealed as they are uncovered.

    Credit to battleboy645 for finding information on the series and reporting it to the Portal Staff.
    By Pyrazor
    (57 Comments)

    PLATFORMS
    Mega Man X [PC]
    Mega Man X: Command Mission [PS2, GC]
    Mega Man Battle Chip Challenge [GBA]
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man Battle Network 4: Blue Moon [GBA]
    Mega Man Battle Network 4: Red Sun [GBA]
    Mega Man Network Transmission [GC]
    Mega Man X [SNES]
    Mega Man X2 [SNES]
    Mega Man X3 [PC, PSX, SNES]
    Mega Man X4 [PC, PSX]
    Mega Man X5 [PC, PSX]
    Mega Man X6 [PC, PSX]
    Mega Man X7 [PS2]
    Mega Man X8 [PS2]
    Mega Man Zero [GBA]
    Mega Man Zero 2 [GBA]
    Mega Man Zero 4 [GBA]
    Mega Man Battle Network 5: Double Team [DS]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    Mega Man X Collection [Xbox, PS2, GC]
    Mega Man Zero 3 [GBA]
    Mega Man Battle Network [GBA]
    Mega Man Battle Network 2 [GBA]
    Mega Man Battle Network 3 Blue [GBA]
    Mega Man Battle Network 3 White [GBA]
    RockMan EXE 4.5 Real Operation (Import) [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    Eleven months after it was officially announced and many years after being dreamed of by Mega Man fans around the world, the Mega Man X Collection has finally been released by retailers across North America. It is currently only available on the Playstation 2 and Gamecube consoles, but it is expected to make it's way to Microsoft's Xbox later this year.

    The collection includes the first six games in the Mega Man X Series as well as Mega Man Battle and Chase, which is debuting for the first time outside of Japan. The seven game collection will retail at the low price of $29.99.
    By 0Zero0


    PLATFORMS
    Mega Man X Collection [Xbox, PS2, GC]
    Capcom has delayed Mega Man: Maverick Hunter X's release date by two weeks, moving it from the middle of January to the end of January.

    Source: Capcom Release Date Info
    By battleboy645


    PLATFORMS
    Mega Man X [PC]
    Mega Man X [SNES]
    Capcom has released four Mega Man-related game bundles at amazing prices. If you need to brush up on your Mega Man collection, or simply want to start building one, now is the time do do so!

    The Mega Man Pack features the three most recent Mega Man releases on the Playstation 2 console: Mega Man X8, Mega Man X: Command Mission, and the Mega Man Anniversary Collection. Also included in the pack is a Mega Man X: Command Mission Strategy Guide while supplies last!
    This bundle retails at the low price of $49.95.

    The Mega Man Pack for the Gamecube is similar to the PS2 pack, but Mega Man Network Transmission replaces Mega Man X8. Strategy guides for both Mega Man X: Command Mission and Mega Man Network Transmission will be included with the games while supplies are still available.
    This bundle retails for $54.95.

    The Mega Pack for the Game Boy Advance includes four Mega Man titles: Mega Man Zero 3, Mega Man Zero 4, Mega Man Battle Network 4: Red Sun, and Mega Man Battle Network 5: Team Protoman. Also included are strategy guides for Mega Man Zero 3 and Mega Man Battle Network 4 while supplies last.
    Capcom's biggest bundle retails at $64.95.

    A PS2 Capcom Classics Collection was also released, but it only includes one Mega Man title. The entire bundle consists of the Street Fighter Anniversary Collection, the Mega Man Anniversary Collection, the Capcom Classics Collection, a Street Fighter strategy guide, and an XL Capcom t-shirt!
    This bundle retails at $49.95.

    The strategy guides will only be included in the bundle while supplies fast, and Capcom can remove the packs from their site at any time, so order quickly to get your fully-loaded bundle!


    By 0Zero0


    PLATFORMS
    Mega Man X: Command Mission [PS2, GC]
    Mega Man Battle Network 4: Red Sun [GBA]
    Mega Man X8 [PS2]
    Mega Man Zero 4 [GBA]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Zero 3 [GBA]
    After much work by the staff, the MegaMan Battle Network 6 Entities have been released far ahead of the U.S. and European releases of both games. Explore the new folder building rules, chip library, brand new cross system, BeastOuts, and enemy Navis for both the Cyber Beast Falzer Version and Cyber Beast Greiga Version.

    If you've imported the game, are a registered Neoseeker member, and would like to submit folders you've built on the Neoseeker forums or have not submitted elsewhere, feel free to submit it here to the Hall of Fame Folders Team!
    By Pyrazor
    (3 Comments)

    PLATFORMS
    Mega Man Battle Network 6: Cybeast Falzar [GBA]
    Mega Man Battle Network 4: Blue Moon [GBA]
    Mega Man Battle Network 4: Red Sun [GBA]
    Mega Man Battle Network 5: Double Team [DS]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    Mega Man Battle Network [GBA]
    Mega Man Battle Network 2 [GBA]
    Mega Man Battle Network 3 Blue [GBA]
    Mega Man Battle Network 3 White [GBA]
    Mega Man Battle Network 6: Cybeast Gregar [GBA]
    Dec 30 2005 - NT Warrior Releases
    Earlier this month, volume nine of the English edition MegaMan NT Warrior manga was released by Viz. The graphic novel is 192 pages long and retails at $7.99 in stores across the world.

    In addition to the manga, new MegaMan NT Warrior anime will be released in early 2006.

    MegaMan NT Warrior, Vol 8: DenTech Troubles! is scheduled for DVD release on January 31. This volume of the manga has 88 minutes of footage and includes four episodes: DenTech City's Deep Freeze!, Crimson Flash!, The CutMan Brothers!, and Working for Grave!.

    The MegaMan NT Warrior, Vol 9: BattleChip In! DVD has been scheduled for an April 11 release date, but the finer details on this volume are still unknown.

    Both volumes of the anime will presumably retail for $14.98.
    By 0Zero0


    PLATFORMS
    Mega Man Battle Network 5: Team Colonel [GBA]
    Though it was unknown if Vile's new role in Maverick Hunter X was a simple subquest or not, new details have been uncovered due to an update at the Japanese Maverick Hunter X site.

    It appears Vile has multiple weapons, but it is unknown whether they are obtainable or not. One appears to be a Blast Launcher, another is similar to Chameleon Sting, while the other seems to launch wide arrows. He also seems to be able to fire a large bullet in 8 directions- much like Axl in X8, and he also has an attack similar to X's Melt Creeper from X8 (or the charged Fire Wave from X1).

    Vile's story will feature its own dialogue and you'll be playing through the same levels with him as you would with Mega Man, but the levels do have different enemies.



    MegaMan Topsites
    By Pyrazor


    PLATFORMS
    Mega Man X8 [PS2]
    Recently, the Japanese MegaMan: Powered Up site has revealed the two new bosses appearing in MegaMan: Powered Up.

    First is OilMan. With an oil drop-shaped head and a red scarf, OilMan's stage is- of course- in an Oil Field. His attacks and weapon are unknown, but he can be described as completely black like the oil he represents. His attack is speculated to be some sort of oil spurt capable of combining with FireStorm.

    Second is TimeMan. His head is shaped like an Alarm Clock, and he even has a clock embedded on his chest. His stage appears to be a tower with several clocks spread throughout the area. His attack is speculated to be similar to that of FlashMan, BrightMan, or other Time Stopping Robot Masters. He may also use a ringing-type attack based on his alarm clock head.
    By Pyrazor


    PLATFORMS
    Mega Man X8 [PS2]
    Mega Man Battle Network 5: Double Team [DS]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    With the release of Mega Man Battle Network 6 in Japan, new features have been discovered with folder building, and with other aspects of the game. It appears as though the classic feel of EXE gaming is FINALLY back after a long stretch of disappointment in Capcom, and people are saying that this game might actually beat out EXE 2 for the best Battle Network game in history. Here are some of the new features that have not been covered in earlier news postings.

  • Chip quantity limits for folders are determined based on the MB (MegaBytes) of memory it requires to be a default chip. Chips that have a memory ranging from 1-19 MB are limited to five per folder, 20-29 MB chips are limited to four per folder, 30-39 MB chips are restricted to three, and 40-49 MB chips are limited to two per folder. Anything above 50 MB is limited to one chip per folder. Yes, this applies to EVERY CHIP CLASS, which means that Roll lovers can finally have FOUR Roll chips in their folders again, since Roll's memory is only 20 MB!

  • The weakest version of Navi chips are available in the * (asterisk) code again, where they have not been available in that code since EXE 2, meaning there are more opportunities for Navi-based folders in this game.

  • You can "tag" chips. This means that when one tagged chip appears in the custom window, the other will appear with it. However, the combined MB of the two chips must not exceed 60.

  • Beast Outs CAN be combined with Crosses, which will result in a "Cross Beast", which is not quite as bad as many have speculated. However, Beast Overs still leave you with a gradual though rapid HP drain once the effect wears off that lasts the duration of the battle.

    Rejoice, fans of the Rock Man EXE series, for the savior has arrived!
  • By protomanexe07


    PLATFORMS
    Mega Man Battle Network 5: Double Team [DS]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    Two upcoming Mega Man titles, Mega Man Powered Up and Maverick Hunter X, are predicted to hit store shelves sometime in early 2006. Both games will be arriving on Sony's handheld console, the PSP.

    Mega Man Powered Up is literally, as the title implies, a powered up or enhanced version of the original Mega Man game for the NES. The game's graphics will be receiving a complete makeover, new audio tracks will be available- though the original music can still be accessed, 100 short, new challenge levels will be included in the title, and a nifty level editor will be introduced to the game.

    Maverick Hunter X is also a remake, but of the first game game in the X Series, which was simply titled Mega Man X. The game will receive many of the same changes as Mega Man Powered Up, but it will not include the level editor. To account for this loss, the game will include new cutscenes and a brand new, unlockable second quest that allows you to play as Vile.

    Look for these games in the first quarter of 2006, but until then, check back for more updates.
    By 0Zero0


    PLATFORMS
    Mega Man X [PC]
    Mega Man X [SNES]
    Mega Man X2 [SNES]
    Mega Man X3 [PC, PSX, SNES]
    Mega Man X4 [PC, PSX]
    Mega Man X5 [PC, PSX]
    Mega Man X6 [PC, PSX]
    Mega Man X7 [PS2]
    Mega Man X8 [PS2]
    Mega Man X Collection [Xbox, PS2, GC]
    Recently, the EXE6 Site of Japan released a stream of new information regarding Battle Network 6.

    1. All Crosses have been listed in addition to Beast Crosses. Where initially it was said that the game would feature the ability to take a powerful form resembling each game's respective beast, Capcom has expanded upon this by allowing the player to cross this Beast Out form with Navi Crosses to form more powerful crosses.

    Based on screenshots provided, it appears that the Beast Crosses last for a total of two turns if not more. Each cross features a ranged and most likely powerful charged attack but details remain sketchy. Additionally, a foreign site has published information regarding cross abilities.

    As of now, the Navi Lists and abilities for each game are

    Falzer
    AquaMan [AquaCross-Aqua]
    BubbleShot Charged Shot, Presumably Chip Altering Ability [Indefinite due to Translation],AquaChip HP [5% HP restore with used Aqua Chip]
    TomahawkMan [TomahawkCross-Wood]
    Tomahawk Swing Charged Shot, Unknown Wood Chip Ability, Unknown Ability that is "Joint" and "Unusual"
    TenguMan [TenguCross-Air]
    Tengu Racket Charged Shot, AirChips+10, Back+B for Fan Effect
    GroundMan [GroundCross-Breaking]
    Ground Drill Charged Shot, Breaking Chips+10, SuperArmor, StepDrill Ability [presumably sacrifice chip to turn into a tank]
    DustMan [DustCross-Breaking]
    Scrap Reborn Charged Shot, Customs Window Ability [Mentions Discarding Chips to Obtain New Chips? Poor Translation], Press Back while Objects are on Screen for Wind? [Presumably Poiltergeist with another button]

    Greiga
    HeatMan [HeatCross-Fire]
    FireArm Charged Shot, FireChips+50
    ElecMan [ElecCross-Elec]
    ThunderBolt Charged Shot, ElecChips+50, Add Paralysis to Neutral Chips
    SlashMan [SlashCross-Sword]
    ArcSlash Charged Shot, SwordChips+50, Step Sword Chips
    KillerMan [KillerCross-Aiming]
    KillerEyeBeam Charged Shot, AimingChips+30
    ChargeMan [ChargeCross-Fire]
    ChargeTackle Charged Shot, Custom+1, FireChip Charge [Max of 100 Gain]

    Surprisingly, neither game features a recovery cross for reasons not specified.

    2. The three contest winning Navis for both games have been determined.

    The winners are CircusMan (a clown looking Navi), JudgeMan (a Navi clad in books), and ElementMan (a Navi with five elemental spheres on a ring attached to his back).

    3. Colonel has revealed to be an enemy.

    Though his motives are not specified, Colonel's appearance as an enemy has been confirmed.
    By Pyrazor


    PLATFORMS
    Mega Man Battle Network 5: Double Team [DS]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    New information on Mega Man Battle Network 5: Double Team for the Nintendo DS has arrived. Unfortunately, the voice acting in this game will be dubbed, which means that the original japanese voices have been replaced by english voices. The voices for Lan and Mega Man are a little too mature for a middle school student and his navi, although the voices are clearly understood. This may, unfortunately, lead to future dubbings of any Mega Man Battle Network games that are released on the Nintendo DS.

    [Source]
    By protomanexe07


    PLATFORMS
    Mega Man Battle Network 5: Double Team [DS]
    Capcom has now released the official box art for the Japanese version of Mega Man Battle Network 6.

    Here is the art for the Falzer version.



    Here is the art for the Greiga version.
    By protomanexe07


    PLATFORMS
    Mega Man Battle Network 5: Double Team [DS]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    Double Team is almost here! Retailers all across North America have begun allowing consumers to pre-order Mega Man Battle Network 5: Double Team for the Nintendo DS either in their store or online, and they will be either shipped or held in stores after the game's official release on November 1, 2005.

  • Pre-Order from EB Games

  • Pre-Order from CAPCOM

  • Pre-Order from Gamestop
  • By protomanexe07


    PLATFORMS
    Mega Man Battle Network 5: Double Team [DS]
    Capcom of Japan has now confirmed the existence of Crosses, and which version each cross belongs to. There are 3 crosses per version for a total of six.

    Greiga Crosses

  • Heat Cross
  • Killer Cross
  • Slash Cross

    Falzer Crosses

  • Aqua Cross
  • Tengu Cross
  • Ground Cross

  • By protomanexe07


    PLATFORMS
    Mega Man Battle Network 5: Double Team [DS]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    If you remember, the last news article pertaining to Rock Man EXE 6 (the Japanese title for Mega Man Battle Network 6) revealed the backstory of the two cyber beasts, Falzer and Greiga, and the introduction of the new Beast Out feature. Now, new information has been released, courtesy of Planet Megaman.

    From what's been seen so far in the information available for this game, the Beast Out mode will only be available for one turn, but if MegaMan's HP is at a critical level (the digits are in red) when the Beast Out is activiated, MegaMan will enter an uncontrollable "Super Beast Out" mode, which is much like MegaMan DS from the two previous games.

    Also, Soul Unisons have been replaced by "crosses." No, this is not Cross Fusion. As far as that subject goes, it will probably remain an invention of the NT Warrior anime. Cross Changes are obtained after scenarios which a navi has been involved. You can't get a cross for every navi you face, however. The only crosses that you can receive (which appears to have been confirmed) are from HeatMan, TenguMan, AquaMan, GroundMan, SlashMan, and KillerMan (The "Man" part has not yet been confirmed). Crosses are very similar to Forte Cross Rockman and Sol Cross Rockman that were available in EXE 5 via an E-Reader, but unlike those crosses, the ones in EXE 6 don't last the entire battle.

    It has also been seen that you can perform a Beast Out while using a Cross Change, but whether or not the Cross Change abilities carry over into the Beast Out is yet to be confirmed.
    By protomanexe07


    PLATFORMS
    Mega Man Battle Network 5: Double Team [DS]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    On September 17, 2005, GameSpy managed to sit down with the creator of the Blue Bomber, Keiji Inafune, and the producer of the MegaMan games, Tatsuya Kitabayashi, and discussed two upcoming MegaMan titles: MegaMan: Powered Up (aka RockMan RockMan in Japan), and Maverick Hunter X (titled Irregular Hunter X in Japan). MegaMan: Powered Up is an updated version of the original MegaMan game for the Nintendo Entertainment System (NES), sporting a new create a stage feature. Maverick Hunter X is a remake of the original MegaMan X game, which debuted on the Super Nintendo Entertainment System (SNES).

    GameSpy: A lot of people seem to think that Mega Man: Powered Up is simply a straight port of the original NES Mega Man game with some graphical enhancements. Could you please elaborate on what's new in this version?

    Keiji Inafune: Of course, having the great, classic gameplay on top of that shell of new graphics isn't enough if you're going to remake something, so one of the key points of Powered Up is the creation system. Mega Man is a game where creators can learn about the basics of making a game, and would-be creators or gamers themselves can learn what it's like to design and develop a Mega Man game as far as timing, placement of objects, what kind of enemies to put in, and the balancing that goes into it. By that rationale, having the creation mode in the game is fantastic because it's a learning experience for the gamer as well as for us, the creators.

    GameSpy: So was the original intent of the creation mode to be a simple tutorial for future game designers?

    Inafune: There's something about Mega Man games and 2D side-scrolling games in that they have a very natural, intuitive feel about them in the timing and the movement that 3D games nowadays seem to be losing. We want to focus on this natural feel with the creation mode. Imagine that you're watching a baseball game, and as you're watching, you say to yourself, "Wait a second. This player should be stealing a base right now" or "That player should have bunted instead of trying to hit a home run." You're sort of a backseat driver for the baseball game, right? Well, now's your chance to be a backseat driver for a game. You can sit there and say, "Aw, if I were making this game I would have put three enemies here" or "I would have made this enemy much harder." Now you can experience what it's like to actually put your ideas in the game. You can see what it's like to stand in the creators' shoes, so it's something that's very suitable for this Mega Man game.

    GameSpy: Well, anything that keeps 2D gaming alive, we're all for.

    Inafune: The other thing that's really great about this creation mode is that you'll remember that the original Mega Man game had six stages plus the Dr. Wily levels. This version itself is going to have two extra stages. So now, you'll have the classic eight stages plus the Wily stages that appeared in the other Mega Man titles. We at Capcom did our best to make the eight most interesting stages that we could think of, but now it's your chance, as the consumer to make the interesting stages that you want to create. The best part about it is that you're not just limited to eight. You could try making 100 different stages. You could try making 200 different stages. It's only going to be left up to how much time and energy you want to put in it and how much fun you want to have. That's what makes this creation mode so cool.

    GameSpy: You mentioned the two new stages. In the game's trailer, you show the silhouette of the two "mystery bosses." Were these new bosses created specifically for this game or are they cameos from other characters in the Mega Man series?

    Tatsuya Kitabayashi: We were just going to make this new game like the original with only six stages. Then one day, even though I'm the producer of the project, Mr. Inafune came up to me and gave me character designs for two new characters. He said, "Put these in your game," and I said, "What?!" And Mr. Inafune was like, "Ah, just put 'em in the game." So I'm explaining to him, "You don't understand. Now I have to design two extra stages, and even worse, there was a delicate balance between which enemy's weapon would beat which enemy. So now you throw in two more, and how do they relate to all the other bosses that are already there? Are they strong; are they weak?" Luckily, Mr. Inafune had already thought that out, and was able to tell me what weapons worked on each of the bosses. But yes, the two extra bosses are new and designed by Mr. Inafune. So he literally went back to the drawing board for this game.

    GameSpy: The new art style for the game is really, really cute. What prompted the new style?

    Inafune: Believe it or not, what you're seeing on the PSP is what I originally intended Mega Man to look like. But as I was making the game for the NES, there were limitations on the hardware and the graphics, so he ended up looking how he looked in those games. Now that I have hardware that has far fewer limitations as far as the graphics, I can finally show the true Mega Man that I wanted to show.

    GameSpy: That sounds a bit like George Lucas and his special edition versions of Star Wars. After the new technology became available, he was able to go back and creating the vision that he originally intended.

    Inafune: Well, I haven't changed any of the timing or the action elements of the game. It still feels almost one hundred percent like the old Mega Man that you've played down to the timing and the jumping. That's because a good game is a game that will not get old. If you go back and play and old Mario game or an old Mega Man game, it's still gonna "feel" fun. It's still gonna feel intuitive and natural. So there really was no reason to change the gameplay itself.

    GameSpy: Yeah, I noticed while playing through the "Old Style" Cutman stage in the game's demo that all of my old strategies still worked. I was able to get through the stage just as well as I could on the NES version.

    Inafune: It's funny, you not only have a visual memory, but also a memory of touch. So when you play that old game, and you then play the new one and it feels the same, you naturally smile because you feel like a kid again playing that exact same game. It feels better than just watching an old video because you're doing the exact same motions that you used to do. I've noticed this reaction from people on playing the game here at TGS, and I had that reaction myself when I first played the new game.

    While I do want people who have never played the original Mega Man to try out Powered Up, more than anything, I want those people who have played the original to smile when they play it because they think that, "Yeah, this is the Mega Man that I remember as a young child." That's gonna make me happy. That's what I want this game to be -- a sort of present to all the old, retro gamers who can now come back and remember that small bit of our childhood. If we can make those people smile, then this will be a successful game for me. Mega Man really is a classic game, and if I can get the old people to come back and remember what makes it so great, then that will make me the happiest guy in the world. And on top of that, if people watching you play suddenly want to play, and it becomes infection, then that would be great, too. That would be showing these new gamers what old, true gaming roots are about.

    GameSpy: Is this going to be a one shot deal, or is the plan to eventually have, say, Rockman 2 Rockman 2 and Rockman 3 Rockman 3? Will you remake the other games in the series?

    Inafune: This is going to be something that's largely dependant on how popular Powered Up is. There's no room for a game that only sells a few hundred copies when it costs so much to make. Personally, I would love to create a remake of Mega Man 2. Whether I decide to make it like Powered Up or whether it would have even more original content would largely depend of the users' reaction to this title.

    GameSpy: Regarding Mega Man: Maverick Hunter X, what prompted the idea to do a remake of Mega Man X?

    Inafune: In the X series, we've gotten all the way up to X8, and the question came up, "Should we make X9 or not?" About the time when we were talking about that, the PSP had come out, and we thought that it was a really sweet piece of hardware. So we decided that instead of going the X9 route, let's go back to the series' roots and rediscover what makes the X series so classic. We felt that the best way to do that would be to make an X remake. And once again, if this remake is really popular, a remake of X2 or X3 could also be in the cards.

    GameSpy: So is this revisiting of the classic Mega Man games a way for the designers to remember and then use some of the older design sensibilities to create Mega Man X9 or (and I'm crossing my fingers here) Mega Man 9 that much better?

    Inafune: As more and more Mega Man games came out, they started to lose what made Mega Man so great. I personally was only involved in the X series up until X4 and then after that, other people took direction of the series. Making these remakes and showing what make the originals so fun will help the designers learn a lot about what makes Mega Man so cool. What makes him tick, so to speak. They can then use that knowledge on X9 or perhaps 9.

    GameSpy: Between this remake of X, the remake of the original Mega Man (enhanced though it may be), and the recent Japanese re-releases of the two Mega Man Legends titles for PSP, are you at all afraid of people thinking that the PSP is becoming merely a place for ports or rehashes of Mega Man games?

    Inafune: These remakes are supposed to symbolize me trying to get the consumer, as well as the designers in Capcom's Research and Development, to understand what Mega Man is. So by going back to the series' roots, people will play and think, "Wait, this was a lot more fun than I thought." Then maybe it will prove that making Mega Man X9 or Mega Man 9 would make sense. If these new games are not supported, as much as I dislike the idea, then it wouldn't make sense to make those sequels. The game industry, of course, is run on money. It's not like I'm making these games just for my own benefit -- we have to make a profit. If we do make a profit, and it proves that Mega Man is still popular, then I would love nothing more than to continue the series to X9 and 9. Maybe if it sells a lot in America...

    GameSpy: One last question. Now that you've gotten a chance to see Nintendo's Revolution controller, do you have any ideas brewing about how you can use it for future Mega Man games or any other new games in general?

    Inafune: When I first saw the Revolution controller, I have to saw that it was an amazing surprise. You know that you want to use it in some way, shape or form, but you don't know how exactly. So whether I'm able to directly use it for a Mega Man game, I really can't say right now. But I can say that it definitely makes you feel potential for not only Mega Man games, but any game.

    [Source]
    By protomanexe07


    PLATFORMS
    Mega Man X [PC]
    Mega Man X [SNES]
    Mega Man X Collection [Xbox, PS2, GC]
    Sep 21 2005 - English PSP titles
    For everyone wondering if the latest Megaman Games for PSP were coming to North America and the UK, this article brings a bit of good news. According to [this] interview on GameSpy, Megaman: Powered Up [Rockman Rockman] and Megaman: Maverick Hunter X ["Irregular Hunter X"] are coming here. It also tells us why both games were created, the mechanics of the games, and other various aspects of them.

    "Now that I have hardware that has far fewer limitations as far as the graphics, I can finally show the true Mega Man that I wanted to show," says Keiji Inafune about Megaman Powered Up.

    When asked if these games would lead to remakes of other Megaman Classic and Megaman X games, he stated that it all depends on the sales progress of the games.

    He also says that we may see a Megaman Revolution title.
    By battleboy645


    PLATFORMS
    Mega Man X [PC]
    Mega Man X [SNES]
    Mega Man X Collection [Xbox, PS2, GC]
    New information on Mega Man Battle Network 6 has arrived!

    Capcom has now released the full titles for the game. As with every EXE game since the third, Battle Network 6 will also be split up into two separate versions. The two names are Mega Man Battle Network 6: Cyber Beast Falzer, and Mega Man Battle Network 6: Cyber Beast Greiga.

    This game follows the legend of two different cyber beasts. Apparently, there's an enormous hole somewhere in the cyberworld. Legend has it that in ages past, the two cyber beasts, Falzer and Greiga, who both possessed incredible power, came from this mysterious hole and caused a great struggle as they battled one another. On top of that, they caused havoc directly on the denizens of the cyberworld at the time. Falzer, who is a bird-like beast, was capable of creating large gusts of wind by flapping his wings, and tore programs to shreds with his extremely sharp talons. On the other hand, Greiga, the wolf-like beast, shook the internet with its magnificent howls, and consumed many navis. Somehow, both of these legendary creatures entered a long slumber, and their reality turned into legend. Unfortunately for the cyberworld, it seems that they have to be awakened once more.

    These cyber beasts play a huge role in the storyline. They are said to be the final bosses of each game, which means that this is the first time that an EXE game with two different versions will not share the same final boss. This could also lead to believe that the games may have separate storylines all together.

    On top of the Battle Network milestone, these beasts are related to the beast transformation which Megaman receives during the storyline, for which the official name seems to be "Beast Out," and may be fairly similar to the Soul Unison system from EXE 4 and 5. However, information about how this feature works hasn't been released yet, so the actual function is still pure speculation. It appears as though Beast Outs can only be used for a limited amount of time, much like the Soul Unison system it's replacing.

    Surprisingly, both forms seem to have identical abilities at this point in time. One is a Beast Buster, which is very similar to the Guts Style Machine Gun from EXE 2 and 3, which is activated by firing the MegaBuster in rapid succession. Another ability is a rush-in effect when using Battle Chips. MegaMan will attack at a fast speed, running up right in front of the opposition if necessary. This feature boasts an accuracy rating of 100%. Although the Beast Outs have these same abilities, there will probably be separate abilities for both versions.

    Capcom will be releasing these versions simultaneously. Japanese gamers can expect this game to be on store shelves on November 23, 2005. This is another first for the Battle Network series, as every game since EXE 2 has had a release date in December, with the exception of the Team Colonel version of Battle Network 5, which had a February release date.

    [Source]
    By protomanexe07


    PLATFORMS
    Mega Man Battle Network 5: Double Team [DS]
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    Sep 09 2005 - Mega Man X1 for PSP
    Capcom has recently announced Irregular Hunter X for the PSP. Irregular (Japanese for Maverick) Hunter X is an upgraded version of Mega Man X1 (SNES/PC). The graphics have been enhanced to look similar to X8's. The game will follow the traditional side-scrolling format, but the 2D gameplay will be combined with 3D graphics.

    There have also been rumors of new levels, Zero being playable, and X obtaining new upgrades. However, all of these are just speculation until more information is revealed.

    Irregular Hunter X will arrive in Japan in Winter of 2005. There has been no word on a possible release in any other country. Until then, nostalgic gamers can always look forward to playing classic Mega Man X1 in the upcoming Mega Man X Collection.

    [Source]
    By wow 74


    PLATFORMS
    Mega Man X [PC]
    Mega Man X [SNES]
    Mega Man X8 [PS2]
    Mega Man X Collection [Xbox, PS2, GC]
    Sep 07 2005 - Mega Man 1 for PSP
    Capcom has announced Rockman Rockman for the PSP. However, this seemingly odd title is not a new Mega Man series. It is simply a remake of Mega Man 1 (NES) with new and upgraded features.

    Rockman Rockman will feature cel-shaded graphics, giving the original Mega Man a very unique and "cute" appearance. The difficulty of the game will be increased to satisfy the experienced gamers.

    There are also rumors of new levels and Robot Masters. The original six foes - CutMan, ElecMan, IceMan, FireMan, BombMan, Gutsman - will be present. That is a fact.

    As for replay value, Rockman Rockman will feature a "Construction Mode." Currently, there is not much information on this special mode. However, it has been confirmed that it (Construction Mode) allows PSP players to create their own levels and "trade" their creations with other players.

    The Tokyo Game Show (September 16th-18th) will display more information on Rockman Rockman. Unfortunately, the release date is still unknown. The portal staff will keep you updated.

    [Source]
    By wow 74


    PLATFORMS
    Mega Man Battle Chip Challenge [GBA]
    After having Battle Network 5 on store shelves in America for just over a full month, Capcom has officially announced the creation of Mega Man Battle Network 6 (Rock Man EXE 6 in Japan). Unfortunately, the platform(s) for the new game have not been released yet. However, it wouldn't be surprising for it to be once again on the Gameboy Advance, but it may be released for the Nintendo DS instead. The portal staff will keep you updated on this new game as more information becomes available. By protomanexe07


    PLATFORMS
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    A solid European release date for Mega Man Battle Network 5: Double Team for the Nintendo DS seems to have been reached. A British video game store, Play.com, has listed Double Team on their site (Link to page) with a release date of September 16, 2005. This marks the first time a solid release date has been given for Double Team outside of Japan. Japanese gamers can still expect this game to be on store shelves on July 21. By protomanexe07


    PLATFORMS
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    Capcom recently announced that it would be releasing Mega Man Legends, also known as Rockman Dash, which was released on the Playstation in 1997, on Sony's new handheld console, the PSP.

    Capcom has not confirmed whether or not the game will be released in America yet, but Japanese gamers will be able to get their hands on it on August 4th.
    By 0Zero0


    PLATFORMS
    Mega Man Battle Chip Challenge [GBA]
    May 16 2005 - Mega Man on DS
    Today at E3 2005, Capcom announced the introduction of a new game to the Mega Man Battle Network series on a new console. The console is the DS, and the game will be titled Mega Man Battle Network 5: Double Team.

    The release date is said to be in the third quarter of 2005, so you will soon be seeing the game on your Nintendo DS consoles.

    [Source]
    By KSheth


    PLATFORMS
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]
    At E3 2005 many new screenshots for Mega Man Collection X have surfaced.

    They can be found in the Mega Man X Collection Gallery located -->[here]<--
    By KSheth


    PLATFORMS
    Mega Man X Collection [Xbox, PS2, GC]
    Three months after Mega Man X8 crept its way onto the Playstation 2, Tatsuya Minami of Capcom announced yet another game in the never-ending X series.

    Similar to last year's Mega Man Anniversary Collection, the new game will be a compilation of the first six Mega Man X games, dating from 1993 to 2001. The game, which will more than likely be titled the "Mega Man X Collection," will include Mega Man Battle and Chase, a Mario-Kart type racing game featuring Mega Man and company.

    No release date or console specifics have been announced yet, but the collection will more than likely hit the Playstation 2 and Gamecube consoles as 2005 draws to a close.
    By 0Zero0


    PLATFORMS
    Mega Man X [PC]
    Mega Man X [SNES]
    Mega Man X2 [SNES]
    Mega Man X3 [PC, PSX, SNES]
    Mega Man X4 [PC, PSX]
    Mega Man X5 [PC, PSX]
    Mega Man X6 [PC, PSX]
    Mega Man X Collection [Xbox, PS2, GC]
    It's known for sure that there will be 180 standard chips. It's speculated that there could be 60 mega chips, 6 giga chips, and 12 dark chips, for a possible total of 258 chips, should the mega, giga, and dark chip counts be accurate. There are also six different souls for each version.

    The (Japanese) release dates for Rock Man EXE 5 are as follows:

    Team Blues: December 9, 2004
    Team Colonel: February 24, 2005

    Please see game information for in depth information on the game's features.
    By protomanexe07
    (303 Comments)

    PLATFORMS
    Mega Man Battle Network 5: Team Protoman [GBA]
    Mega Man Battle Network 5: Team Colonel [GBA]



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